So after playing StarWars:The Old Republic, I felt inspired to do some Sci-Fi stuff. All influenced by those City-Environments, I decided to create a penthouse. But since plain mechanical stuff is too boring, I tried to add some flowers and plants to it. I didn't use any concepts for it, just started to model something, so I don't know yet where it will lead to.
Entirely Made in Maya 2016
Next step will be about adding several kind of plants in it, filling up those flowerpots around the central part.
Also I will check the topology of some meshes and delete some edges. They polycount is already pretty high.
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Update: I added more plants (only 5 types by now) and checked the first shapes for unnecessary edgeloops to decrease the polycount as far as possible.(~345.000 by now.)
This entrance is almost at the final state I want to archieve. I will try to add some accents and correct some faces.
I also added a speeder. Because speeders are cool.
I will try to finish the flowerpots soon and fill the inner room with some kind of small scaled flora.
I am open to any kind of suggestion and help regarding the design and the topology (and also the presentation on this blog. )
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Finally got some time (and a running laptop) to work on this. I reduced the polycount by overworking the plants (especially the grass-like ones).
Next i will finish the inside of the room and add some low-poly buildings for the invironment around.