I am using Maya along with advanced skeleton. I have followed the suggested workflow to keep geometry in separate file, reference it to the rig file, and then publish the rig file to be used for animations. The problem I have is that reference between the geo and rig file is really brittle. Naturally you change material…
pior After update 2024 it has trim sheet tools. You can specify how to pack your mesh to a trim, and via color ID you can make pading that needed to make sure there no pesky seams showing. https://youtu.be/s_eXFbAuuuA
miauu's Live Measure Pro version 3.6.03 is available. Changelog: + NEW. Measure angles in the screen 2D plane by picking 3 points with an option to snap to the screen X or Y axis. Available for 3ds Max 2019 and newer versions. https://youtu.be/XCp12MxXxWU
Hi! I’m the leader of a small dev team starting work on a hero shooter involving the talents from hololive as the playable characters! The gameplay will take inspiration from classics like Overwatch and Valorant, but for the most part will carve its own place in the genre with unique mechanics and a different take on…
Do you think Naval Battles in the Colosseum of Ancient Roman is a very over looked spectacle that could
make for a great game and film setting? The Naumachia was an elaborate form of public spectacle in ancient Rome,
involving the staging of naval battles. Naumachiae were grand spectacles staged for entertainment purposes,…
Hi guys, Can someone recommend me some good advanced level 3D character course or tutorial. I was already looking on web and I was able to find some on Wingfox.com, basically this one: Real-time Knight Character Creation - Wingfox It looks great to me but would like if someone could give me any opinion or advice or suggest…
Hi, I've been investigating creating custom MH(MetaHuman) characters. The main reason for me to utilize MH is for the face rig and the skinning of the body that are automatic. The purpose of this post is to be a basis of discussion of the different approaches there are out there to create custom MH models to make an…
Hello Polycount Community :) I am new in 3D modeling and game development & want to improve my skills and gain insights into the industry; I have a background in software engineering and have recently developed a keen interest in creating 3D assets for games. I would like your help on specific question. What are some…
This environment is my Mentorship project from Think Tank Online. The town is fully built and rendered in Unreal 5. I am responsible for all aspects of the scene except for the trees and bushes and some small background props which are Megascans assets and the background cars which are 3d scans from Sketchfab by Ashkelon.…