Thank you guys so much for your feedback, I thought he looked kind of weird but no one including myself could really point anything specific out. (maybe because there is so much wrong :P) Praetus - I see exactly what you are talking about when I browsed through that thread, that is great inspiration for me and I am looking…
yeah. If you wanna get really autistic, it's also good to have at least a rough awareness of all the variations in different productions of the very same gun IRL as well. Whether or not your knowledge actually noticably effects the final product, if you have the time it's a good thing to immerse yourself in your subject.…
Biggest recommendation? Get good reference materials. Because you seem to know the "core" but it helps when you've got a giant plethora of reference to fall back on if something seems quirky. The current pose is stiff and feels forced - because the body doesn't function like that - rather, parts of the body will be tense,…
Hi guys, and thank you all for the good criticism on aesir's model. I'm the guy doing the programming on this project, and thought I'd drop in and say a few words regarding the engine aspect of the project. The engine is entirely custom made, since I enjoy messing about with the more low-level stuff. We're using Quake3…
Hello there, I'm lead maintainer of the free open source (code and content are GPLed) 3D-shooter Nexuiz ( http://www.nexuiz.com ). We released Nexuiz 1.0 roughly 6 months ago. Nexuiz seems to be the most popular open source ego shooter around (judging from download stats and active players). However, we have to optimize…
THQ San Diego is seeking a full time Principal Technical Artist. Responsibilities: Work with Technical Art Director on art processes and tools required to develop AAA sports fighting game. Help lead Art Dept. to deliver at the highest visual quality bar. Work with Art and Engineering Depts. to create new techniques,…
This job with the deadline as stated in the OP sounds right out of Mission Impossible: Highway to Hell. Ideally you should be given time to test your pipeline prior to jumping into the finer points of facial rigging in a software unfamiliar to you. I read about 16 hours but no consideration given to actually animating the…
If you make a blueprint that properly implements tokens, you only need to make it and wire it once. On the other hand, if you do it like you did, you will need to hand-hard-wire all of them. Thats a really bad practice because all of them can share and use a unified logic. What you have currently, is like having a bunch of…
This might be one of the better versions I've seen of this "test" here on polycount, but you're still lacking quite a bit in the textures. I know you can do a lot more once you take it to the low poly model, but don't be afraid to use photo sourced textures of reptilian scales/skin on there, and try not to make your…