Hello there, I'm trying to find a way to apply crying animation to a ready skinned-bonedbody :) Found out that it is easy to do with Path deforms (made it similarly to https://www.youtube.com/watch?v=R4h-hBrMbUs this tutorial, but now I have no idea how to get it into Unity since fbx export disables all WSM modifiers from…
Hi, recently while working on a project I made the mistake of rescaling my mesh so now I can't project all the detail. The specifics are these, I GOZ my high poly from Zbrush to Max (which always shows in a minuscule size) after scaling to a workable size I retopped but now I have two models of different sizes and I don't…
Hello all, I was getting in the habit of making things, posting them, and never finishing so I waited a while with this until I got to a stage that I felt comfortable that I would actually finish this project. Making the gate room from the tv series with a few design changes that I think will make it better to look at.…
Heyy ES_139 . I have not really played to may games especially recently because I don't have any free time, but this game was by far my favorite game. There were not many games like it. This was actually the assignment of the workshop : Remake of a retro video game character so I picked up this one. :) If you remember how…
So for the past week i was just re-topolgizing(around 5 times) the mesh and making some improvements. I also learned how to rigg (just the basics). So after I colored it it looks like this. these are the polys 363 quads for a half (726) in total. there are still some issues in the color due to the normal map being mirrored…
Thank you very much for the tool, Alec. It is pretty incredible. I have a couple of questions. I am doing some submissions for the DOTA workshop and I am a bit concerned about LOD1. Which would be the best practices to avoid errors when optimizing for LOD1? From what I've read some good practices to avoid shading errors…
Had to rush out this last bit so big update / finishing the wip - Here is the final artwork! I found out earlier today when testing the pattern on the awp that the awp resolution is quite low quality, and this does detract from my fairly detailed design, but there is quite literally nothing I can do about this so pressing…
gillmeister74 & Mr Lux - I went back and reduced the polycount, cut off about 600 polys lol, and I can almost definitely lose more (I realised this when I started the LODs). I have been gauging ideal count by decompiling other hats, so I felt ok with the less than 1600 mark, but on the Workshop page they say preferably…
Closed a freelance gig Friday night, so maybe sharing can net me karma points again.:poly121: Couple more avenues. -Pheed. Basically Twitter plus option for paid subsciption channels. Don't expect to get rich fast if you're a nobody with average content. Youtube's going this way if not already have implemented this. -You…
Looks like a good idea for a tablet/phone game - could be fun. Being really opinionated about Blizzard here, so will likely cause some offence. Most of what they've done is a rehash of other IP, like when they tried to buy the rights to the Games Workshop lore ages ago - I think it was for Warcraft. Yet games like Dune II…