i never done any shader stuff. This is my first attempt to texture. Trying to figure out how things would work goal is cinematic quality render and planing to build VFX effect on top of the model in Houdini. I started to wonder this because i did plan to make small camra rotation and movement in Houdini when VFX takes…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a talented 3D Environment Artist to join our mobile and console team at our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a talented 3D Character Artist to join our mobile and console teams at our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile…
🚀 NACK — Mobile Real-World Capture Tool NACK is an offline mobile tool that transforms real-world surfaces and objects into digital data. Using only a smartphone, NACK allows you to capture textures, surface detail, depth information, and material properties — and instantly turn them into usable digital assets or analysis…
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…
I've had a post sitting on the Allegorithmic page, people are reading it but not responding so I maybe this forum can help. I'm trying to figure out how to make this optimal for import into Unity. So I'll try summarizing the issues I still haven't figured out. -------------- I have been working a metal/wood shack. My first…
This thread will act as a place for me to post and share some scripts I've been working on in blender. These scripts are not designed to work as standalone addons. I use Pie Menu Editor to execute my scripts. For more information: https://youtu.be/vc9TFRFXn4E Download my…
It’s an impressive bit of modeling work, I think it’s worth showing. Just make sure to include a bit of text explaining how it’s inspired by Dylan’s tute. I agree this would be difficult to make an efficient clean in-game mesh from. Good concept artists know what kinds of designs to avoid creating for a game context,…
THANKS¡¡ it just was the overlaping of the tentacles in the low UVs. I had sculpted just one of them and i applyed the array modifier after making UVs to got them all in one place, because of that some tentacles have a "nothing" hight map to bake (tentacles that i have no sculpted = empty space = black bake). Just if…