I just finished my demo reel that I've been working on for quite some time now. I'm really happy to say I'm done. Please feel free to ask me any questions in making my reel. The engine I used was Unreal 4 and textures were done in Substance Designer. https://vimeo.com/204989240 Valerie Do 2017 Game Environment Reel from…
Hello everyone =) This is my first post on polycount and would love some feedback for the from the community =) The reason I chosen this concept is that it will give me the opportunity to practice on my environment modelling. Texturing is going to be a challenge for me, would love some advices on the best way of texturing…
Working on a very inspired Silent Hills PT style hallway rendered in UE4. I've only done outdoor environments prior to this, so lots of new things to learn. I'm about 5 hours in as it stands, mainly trying to get my light to propagate off the modular wall pieces correctly. Going to start adding props as soon as I figure…
I've just released my first HDRi pack on Gumroad. Please have a look if it interests you. https://gumroad.com/l/lDfBb# [ame] https://www.youtube.com/watch?v=4LNfRwQ5LBo[/ame] My free marmoset environments: www.joostvanhoutte.com/Marmoset-skies Diving helmet scene by EarthQuake:…
Hey there Polycount! As an environment artist who has recently broken his hand snowboarding (my keyboard hand) i was wondering if you guys would have thoughts on how to work best with just one hand, Ie UI tweaks or whatever for 3dsMax, photoshop and Zbrush. I have started using "Modlock" to help out with some modifier keys…
Hello Poly counters! I've not been here in such a long time. I've left the game industry due to family circumstances and I'm now teaching at a University in London. I've written a blog on the simple basis for modularity and wanted to get everyone's two-cents. Eventually I will also write a blog on advanced modularity (more…
Been working on this Alien environment for a couple of months. I decided I need to learn Zbrush and CE3 so I felt this type of project would be ideal to learn how to create some good organic and natural looking pieces as well as work on my texturing. I want to really crack on with this and get it done soon so thought…
I took some time over the holiday break to organize some old files and while doing so found some stuff I wanted to post. These are two pre-rendered environments I did several months back. This was a scene made for the box cover of the Nintendo DS release and PC rerelease of the game Build-A-Lot:…
Update 28-8-2016: ___________________________________________________________ Here are some screenshots of an environment I've been working on outside of work for a few weeks. I think I'm getting close to calling it finished, but there still are some things I want to improve. Feedback is more than welcome! I did notice…
Hi Guys, Posted this in the waywo forum, didn't catch anyones fancy, so I thought I'd post closer to home ;) I teach UDK at a vocational college in brisbane, australia and my big holy grail is to create a robust workflow for making very large environments in UDK. Here's what I got so far before I started adding trees:…