In addition, Image-based reflections (env maps) are technically closer to 'specular' and more physically correct than what most games use. "Specular" is a fake concept used to make up for our inability to diffuse light and reflections in real-time. Cubemaps are also more expensive than specular. So your analogy really…
the best use of time is to pay a little money for somebody else's time. i.e. buy some models somebody else made. if you have to do a little work to make everything consistent with your art style that is still usually a lot faster than making everything from scratch avoiding sculpting and baking will save some time. how…
Handplane Baker Notes * When trying to do a test bake - I had made and named all the bake groups I would require, but some of these were empty. When trying to do the test bake I got an error “Baker configuration invalid. Unable to proceed with bake.” Removing the empty bake groups fixed the error, but it would be better if…
Another important thing is most texture baking tools will treat glass as a solid surface, so an ambient occlusion bake will just be black inside there. So either hide the glass when baking AO, or find a baker that ignores glass.
jesus, i wake up mid afternoon to more replys than i have time to read. but thank you for the kind words and crits. ok so, the anatomy, im actually taking out most of the details on the anatomy, he is supposed to be adolescent so muscle definition isnt going to really start showing on him. the legs and back make him look…
Hello @Noren ! Sorry for the late reply! I was quite overwhelmed with the tasks at hand so I left Polycount for a bit to settle them first! For now, I will keep it as it is but I will take this advice for the other assets! Because maybe i want to put something between the cupboards later that would expose the sides.…
[ QUOTE ] Honestly, the entire design is shit, not just the smiley. [/ QUOTE ] With such a bold and defining statement such as this, including the criticism of the "smiley" that was the defining Polycount symbol during the Dominance War, I'd expect the rest of the post to be statements supporting this declaration...…
Awesome croissant sculpt! I agree with Joopson that the wood texturing is noisy, its taking away from the great sculpt imo. I think the concept you're working with is appealing because of how clean it is, its got a lot of focus on color+shape with bigger stylized details. Of course, if you're going for a more stylized PBR…
@winf : I agree with most of your points as to where the armor falls and such, but as I mentioned I'm trying to build the armor around the exact proportions of the in-game character model, and there are certain conflicts between that and the concept piece (namely that the breasts of the concept piece come down much farther…
Hi! I'm sort of new to DDO but i found my way to the effect properties that use object space normal masking to apply directional effects. When i open up the settings for it, the problem is that changing the sliders seems weird. I think it's easier if i just say what my spefific problem is. I have my dirt layer go on the…