WE WANT YOU Hello, We are a small developer team looking for a 3d Artist and/or animator At the moment we are: -a level designer -3d modeler - me: game designer, programmer and animation. We are beginners but we are willing to work hard to make it in the game industry. So if you know a bit about animation or 3d modeling…
Hey polycounters, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like 'Day Z', 'Rust', and 'Battle Royale.' We've been working on the game for almost two years and we're going to release in the Q1 of this year on Steam alongside…
@zylan Determining if a high poly mesh is acceptable really boils down to how closely the shapes in the model match the shapes in the references and whether or not the topology subdivides cleanly, without generating any noticeable smoothing artifacts or other surface quality issues. If the shapes and surface quality checks…
Hello polycount. I started to learn some basic animation techniques. I watched some videos about character animation especially about walking and running characters. Everybody making running and walking cycles, I searched and I found something some people making this cycles for using it in game engines with programming…
Hi guys! I realized that my game animation reel didn't show any in-engine animations. So I went and fixed that. :D This is the newest addition to my character animation reel. A short combat shot, thief vs dwarf (or at least a dwarf resembling character). I used the Epic Citadel environment for it. In my actual reel, I have…
Hey Everyone, To mark this new animation forum, I'm re-posting my post from another thread. I hope that's ok. :) Animation can take a long time so rehashing an old thread is all I have for now. This is my show reel displaying my work through 2014. Some of the projects include Orcs Must Die! and Age of Empires Online. The…
The Sony Santa Monica Studio is hiring for an unannounced new IP! We are an open and creative environment that strives to make the best games in the industry. Join us as we embark on our next project! Overall, the position of Animator is expected to partner with the organization to: Responsibilities: * Supports the…
im looking for freelance animator to animate hair meshes ( only the hairs) the hairs meshes made already the hairs are lowpoly tech made by planes not hair and fur modi ,so i only need thats hairs to be animated like wind movement i work only with 3ds max , if anyone interest plz msg me ,thank u .
ello, (Using Max 2010 and the latest Pop 'n' fresh 2.3) Currently making a Q3 player model and have hit a snag with the tags not exporting out animated when they are attached via skin or physique (the actual mesh exports animated without issue). They animate fine in max but when exported they are static and located where…