I'm not sure what software you are using but in Wings when I subdivide a couple of times I get these indented bits on the bolts. With the bolts I think you need control edges close to each of the corners, or just hard edges surrounding the parts that you want hard(you dont need to put hard edges on a flat surface within…
For me it's the opposite lol, I suck at hard surfaces. Exactly, I think it's fun when you can get your character naked and customize their genitals even if there is no gameplay reason for it. And since you have multiple humanoids you can make interesting body designs that expends the lore.
Ive changed the smoothing to be hard edged on steep angles and I think the whole thing looks pretty good now, or atleast alot better than it did before. with metal texture:
Thank you for this info and all. I appreciate your notes. I do have a few things. The part about hard edges having no slits or to say no seam will result in artificats. Is that why a good idea at times to use weighted normal or just have it complete shade so it doesn't get it. I know that substance painter will tell you…
Hey there, I have reached a point in my Zbrush path where I want to start incorporating hard surfaces. I have seen a few tutorials on youtube of varying quality showing people making helmets and other hard surface objects on Zbrush. I'm wondering what your opinions on the matter is. I have some experience on Blender and I…