This actually has been helpful and something to keep in mind. I will say I been following a tutorial that was to also help me get use to the add on of hard op and boxcutter so was following how they did it but this is quite helpful info. I'll see about these issue. Thank you
Hard edges on the low poly, on every UV seam. Also hard edges where ever there are hard angles (like more than 60 degrees or so). Then rebake the normal map.
Hello! I am a Junior Character Artist trying to break into industry as well, but I do stylized stuff, so I can't provide enough feedback to you. Just passing by to say that I know sometimes fell pretty hard to go there and look for a job, but don't give up our work looks awesome to me! Realistic characters seems hard to do!
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working in the game industry. I specialize in environment and prop creation. I’ve primarily worked in realistic Sci-Fi Unity games but i've also been employed for stylized/lowpoly work. I am available and looking for remote work. I’m open to work in part-time,…
Mediatonic, the makers of Fall Guys have also been hit hard in the Epic layoffs https://www.gamesradar.com/fall-guys-studio-mediatonic-hit-hard-by-epic-layoffs-director-shares-logo-rearranged-to-decimation/
Hi everybody, I am writing to ask if anybody can direct me to good sources of information (articles, videos, pdfs..) regarding using models with chamfer and custom/weighted normals to make environments. I understand how to make the models with the desired shading but I would like to know more about texturing methods to…
Every time i make a normal map for my low poly usb model, one of the uv shells always has jagged edges. I don't think it's a hard/soft edge problem because no matter what i do (make the model all soft edges, make the model all hard edges, split uvs along hard edges, create uv seams along hard edges) it doesn't solve the…
Hi, Does anyone know a way to automatically select all hard edges of a mesh? If I import an .obj file from Blender with creased edges to Maya it looks like they get imported as hard edges. Now all I want to do is to convert the Hard Edges into Creased Edges. Or if anyone knows a way to directly import Creased Edges into…