Lots of good discussion going on. About perna's post, I wasn't taking it personally for myself as much as for the ton of artists I know. Plus I'm not in the best of moods and like i said prone to irritability these days. I could go on forever trying to explain how my portfolio ended up so uniform in theme. But long story…
Your garage environment is a reasonable first effort for a self-taught artist. There are a variety of different considerations to make when presenting your work, but when showcasing an environment, lighting and composition are very important. Most artists will acknowledge that reference gathering is a crucial first step to…
I think the main issue portfolio wise, is that you don't have anything that showcases that you understand the game modeling pipe line, i.e high poly to low poly work flow + using the latest texturing techniques. The portfolio as it stands could work for CG visualization in architecture/advertising/automobile industry. Your…
Well, I think you'd be suprised if you knew how many artists here are professional. After awhile of reading threads you'll realize a good majority of the great artists here are employed by game companies. And the TF2/Polycount pack shows the respect that polycount has in the gaming community IMO. You deffinatley can't go…
Couldnt get that lighting to work in UDK, was getting WAY to many errors of not showing up no matter how high I cranked things or just totally blown out lighting if I added a "lighting importance volume" to the scene. And I would get blown out lighting even if I didnt add the Diffuse Boost stuff. Will have to see in the…
I've worked contract for a year and enjoyed it, a lot. After working in an office with other creative people you do start to miss the camaraderie and the creative collaboration that happens. But with discord, slack or other forms of communication it isn't so bad. It is easy to fall into the trap of "always working". Right…
Man, if you could hit this level after a few months you're a prodigy. The person with the least experience on that list is Logan and he has 6 years. This sort of work relies super heavily on the plein air technique and in fact the piece by the polack you linked, Sidre's, is just a stylalized plein air study. This isn't my…
Thanks @"Greg Westphal" It's a good format to try for the next posts. With this, I wanted to take a illustration I had and turn it into a full body portrait presentation, similar to what I found from EA Dice Mirrors' Edge. All these may seem like a de-route, because I reference multiple styles, but now I'm trying to add a…
I can throw my 2 cents into the ring here but obviously there are far more experienced people out there to hopefully give you feedback. 1. I would drastically change the font of your titles, at times its hard to read and the lime green background makes life worse. 2. The illustration work is great, but I would think a…
Its worth going back and redoing but before that I would practice rendering on a smaller scale they materials you are looking for in the style you want. If you rendered a few shapes in the way the Iron Man you posted was, you would alleviate the pressure of trying to do a full character at once while building up a process.…