Hey everyone, I have really been struggling to find any decent resources online on tips/pointers for effective game topology that would be suitable for importing to a game engine or passing off to a rigger. Through all my reading, I generally find conflicting information about triangles and N-gons and effective ways to…
Hey Polycounters! Albedo Informatics is looking for a full time Sr. Character artist! We are a Toronto-based software development startup with a focus on location based gaming, VR/AR and more. We are currently building an RPG called SIGIL for our in house platform LARGE (www.thisislarge.com). Formal deets below. Your…
I Polycounters!The second model-pack in February hits the road on my small model store while still celebrating the 2nd annyversary of Pure3d Visualizations. RocksHD features 35 rock models including different geological types like sandstone, greystone, edged rocks, large formations and even dark lava rocks. It's aimed…
I think I may have found a new home. The honesty and quality of crit here is so refreshing. If I find time for DWIV this year, I will surely setup camp at Polycount! There is a little background here as to why everything sucked until you guys and gals put in your two cents. The site was originally set up for an art show I…
Haven't been on polycount since 2017. So happy to find this thread! The past few years I have kind of gotten away from 3d modeling for games and such, well outside of my daily job but I have been doing scale model and prop building the last few years and picked up wood working last year. Mainly to build out my workshop for…
I'm not an expert, let me just say, but I think just an ever so slight more "hourglass" form might help your 3d model The 2d drawing is good, but the hips are a tad obscured by the skirt in the 2d drawing. Perhaps chamfer/soften the thighs and legs a bit smoother, but as you start getting into high poly or subidivision I…
Hi and welcome to polycount! :) You site is easy and straightforward to use. Though there is some stuff i would change. First of, the on/shuffle/next and what not is very confusing at first at dos not contribute at. Take them away! Then i think you should rename your "traditional" to something like "Canvas" or "Oil".…
Would love to hear more on this... I find myself swapping between Zbrush and Mudbox a lot. I prefer the way Zbrush displays models in the viewport (maybe down to the variety of matcaps out there). I agree that Mudbox's ability to paint based on UVs rather than polys/normals makes it better than Zbrush in that regard.…
Not bad. The link to the concept doesn't seem to work but what I can see from your model is nice to look at. Don't use Vray to render, either take screenshots from within UDK, or use a real-time renderer in 3ds max, such as xoliushader. House looks very high poly please could we see texture flats and a wireframe? Keep…
Sounds to me more like you don't understand the role of an concept artist. Listen to this podcast to get an idea what concept art is about -> http://fzdpodcast.com/2016/01/14/dcpodcast_ep1/ This doesn't mean there is no 3d concept art, but its completely different than you imagine the job to be. Go to the polycount wiki,…