Yes, I know *yawn* another hack and slash 'babe'. Originally designed for UT2K3, from this concept of mine: ..and modelled in Blender: (sorry if they're a little dark - at least they are on this work monitor). The right arm's armour needs some work, it's only placeholder shapes at the moment. I'm not happy with the hair -…
Is anyone familiar with the-blueprints and their accuracy? I bought a couple of blueprints and they seem at first glance pretty accurate, but when I do a couple of align tests I get things like shown in the image below? My "OCD" struggles with those things, but I am just seeing how common it might be to those familiar with…
Hello, my name is Carles Domingo I currently live in Spain. Looking for an opportunity in any game-related job. Graduate BTEC HND in Creative Media Production in ESAT (Escola Superior de Art y Tecnologia). I have been modeling and studying game related stuff since 2013. I'm more focused on the level design and environment…
Nice blockout! I think the hills in the background detract from the composition, it robs the interesting silhouette of the gas station. The overall composition might also be better if it weren't so symmetrical in both x and y...which makes it feel a little static. Since you have a very panoramic aspect ratio, I think it…
The exo thoracic spine is basically a strong cage, designed to protect the vital organs of the heart and lungs. This exosuit was built with 10 vertebral bodies in the upper back make up the thoracic spine. The firm attachment of the rib cage at each level of the thoracic spine provides stability and structural support to…
Hi, This is my second post here. A little personal project. I watched the 3dmotive online Jeff Parrott courses for tips. Here's a screenshot of maya viewport. No PS alteration. 2559 tris : Openable with horns, teeth and web 1817 tris : Bare and closed. Workflow used : Quick Painter concept --> basemesh --> sculpt -->…
Hi, I've created a normal map from a heightmap using nvidia plugin in Photoshop. But now when I render it in the scanline render of Max it doesn't look good. Those 8 rectangles shouldnt be protruding. I've done it in nvidia plugin with invert Y activated, I think this is the right way to do it for max. Apparently the…
Hi Guys, I please need your help with a 3DS Max Problem. I just wanted to make use of the FFD Modifier on the Z axes, but it doesn't work. Nothing is happening. On the other axes it works fine, but if I pull down the Z axe nothing is happening. Z axe: Nothing happens Y axe: works fine (as well as x) Can you please explain…
This is just the initial base sculpt of some stairs. The lip is a set of bricks but as you can see it's all a bit 'clay' like. Maybe when I do alphas and little dents etc it won't be so obvious but I'd like to know if you have any ideas how to improve this at it's current state? I have been using standard, layer, pinch and…
LATEST UPDATE! _______________________________________________________________________________________________________________ So there is a big chance I wont have time finishing this, but what the heck, lets give it a try anyway. quick concept idea, not really happy with it yet, I feel he can be way more pirate-y then he…