Vranvs Studios is currently developing two games, and we are in search of a 3D artists. The major project we are beginning is a dedicated remake of the Golemz gamemode from the original Starcraft. Does anybody remember that? The video below might stir up some memories. We are looking for a 3D artist that is capable of: *…
Vranvs Studios is currently developing two games, and we are in search of a 3D artists. The major project we are beginning is a dedicated remake of the Golemz gamemode from the original Starcraft. Does anybody remember that? The video below might stir up some memories. We are looking for a 3D artist that is capable of: *…
My studio uses 3DS Max. Our outsourcer has been working in Maya and importing to Max for delivery. Our Studio pipeline uses Max > FBX > custom engine. The problem is often the models come back looking fine in 3DS Max, but having broken vertex normals after exporting as FBX and converting to the game engine. There are…
for those who have seen her 2D appearance in the 2D section this is her 3D appearance. right now she is just a 3d sketch and before i go into any real detail i want to unify her major subtools now in terms of rendering and MatCap i am using the zbrush standard method until i can try out other render engines like Octayne. i…
[Solved]: Answer two posts down Helloes! I have a question about a problem I seem to have bumped into, if someone else might have come across it. I were working on some tree models since it's something I wanted to get better at. One thing I did not too long ago was to invest in the 3D motive UDK Foliage training set. Now…
Hi! I am a 3d character artist and work mainly on 3d figurine projects. I sculpt the characters and prepare them for further printing in Zbrush. If you have any questions, you can contact me at: - myvoidplace@gmail.com -https://www.artstation.com/nekomatakoneko (You can also see my other artworks here) Have a nice day)…
indeed, and it depends if the studio is specialized on 2D games, 3D games or 2d & 3D games too. Anyway, In that last case, I would say 60% - 40% (2D - 3D)
I'm a big fan of the paleo art. It looks like result of years of study. Strong foundations. Seems to lack a higher level of refinement in the rendering but I am sure that will come with more practice and dedication. Kind of curious why you are not sculpting dinosaurs for your 3d work. As far as jobs go, I have no idea how…
Hey everyone, I'm back to share more stuff. 3D game art work from a cancelled Insomniac Games IP. It was an open world action RPG. Stuff from Ratchet Into the Nexus: Stuff from one of my own game projects "WindRush" It never made it out the door. The Catstronaut:
Hello Everyone! I’m the Team Lead on Adelie and the Obelisk, an Action 2.5D Platformer game being developed at the University of Southern California (USC). We are currently looking to add a 3D Character Modeler and a 3D Animator to our development team. Adelie and the Obelisk is a story-driven 2.5D “penguin platformer”…