So I was watching Deadpool 2 and there was this part where a character was being torn apart. I figured out that they created a 3D model of this character, but what I can't figure out is how the animators tore apart a fully rigged 3D model and had blood and guts fly out of him. Can anyone help me figure out how the…
1. Name: Vaness 2. Version: 1 3. Compatibility: UT2004 4. Description: new female character 5. Comments: i love creating character, i cant wait for UT2007 and NM :up: Vaness: 3166 polys, 1*512:head+1*1024:body+1*128:visor,TC skins:YES 6. Screenshot: 7. Credits: me and 3D progs 8. Download: Cheers + SkinCity dl link: Vaness
Hi Folk, I made this Character few weeks ago for an Arttest in School. I hope you have some feedback and ideas for me so i can improve myself. It's my first Post here on Polycount so even if the feedbacks refers to the post and presentation itself. Tris: - 8.780 (Character) - 4.742 (Monster) - 992 (Base) More Pictures…
Hello everyone, My name is Thomas aka MacTom27. I am new here and decided to join this forum full of talents. I started to use 3ds Max in February. And I have made many characters skins and models for ut2004. So in this thread I will post the preview of my characters for Unreal Tournament 2007. Here we go : Skaarj Hybrid…
Hey, everyone. My name is Justin Butschi, and today I'm hoping to gain some constructive criticism on my model. (Many more images below!) I am the Lead Character Modeler over on the Venerance project (http://www.gameinformer.com/b/news/archive/2012/07/24/halo-fan-mod-venerance-to-be-made-in-cryengine-3.aspx) We at…
I believe that the point of doing the same character is to be able to ask others for help during the process. If someone is struggling with a particular part of the character's anatomy for example, they could look and see how other people tackled it without having to look at references for a different…
Hi guys! This is my latest personal project. I've made the hi-poly in Zbrush and the retopology and some base meshes in Blender. I started this character without knowing much what I was going for, I just kept trying different things and looking for interesting shapes. Most of my personal projects I try to make things that…
EDIT 1/3/2019 Updated demoreel I'm a 3D character animatior with 3 years of experience. I'm currently looking for a freelance job related to characted animation (preffered for a game project), whether it be Long-term or Short-term. Contact information: kamengtaiv@gmail.com Skype: kamen972
Like to use Iclone as a Hobby, enjoy learning new stuff and had fun making this :) Made these two Characters in Character creater . Standard morphs used. Edited the mesh for the biker jacket and imported some tattoo designs with the decal options. Used the substance painter import options to texture some of the props.…
Hey guys I'm working on this character with a bunch of subtools and I'm not sure on the best way to approach the retopolization. For example I have a boot that's divided up into a bunch of sbutools. I want to know how people usually retopo boots. Here's what I got. Do people usually retop the laces together or seperate? Or…