Good stuff in this thread. One question that I was asked in an interview once that TOTALLY threw me off was "....what are you wearing" (it was a phone interview.) It was a pretty chill interview but I was in a "serious answering" mode so I paused for a second....then we all just started laughing. I didnt get the job, but…
Hey Kawe, Heres a quicky crappy paintover that may give you some inspiration. I added an edge texture for the hexagonal material, and added a little more interest and tonal variation by giving that a welded, indented grey edge. Cyan speckles add interest against the red dust. since its the most striking thing on screen,…
[ QUOTE ] It's a pretty nice looking game, but last time I saw a vid of it in motion, it looked a bit slow and not fluid enough for my tastes... maybe they'll iron that out along the way though. Could be interesting. [/ QUOTE ] That is one of the bigger faults I had with Butcher Bay, and with the demo vid for this game.…
Ha ha, pretty cool man (colbert report... nice). the first couple characters you have there that are textured look pretty solid man, I think your portfolio will be much stronger if you have more completed work like that. But everything else (from the character side) seems like it is lacking some final polish, nothing…
Salary Range: $150–$400 per concept (negotiable based on detail level) Optional royalty sharing in exchange for reduced upfront cost Job Description: We're seeking a fantasy concept artist to bring our original ideas to life as visual references for 3D sculpting. This is for a line of high-detail miniatures used in…
Hey guys, I am trying to use the substance vray shader for the first time, but when switching to vraymtl metallic shader the material (which is not even a material yet, just a standard fill layer) looks very reflective. When I take the roughness all the way up (as in no reflection at all) I am getting this weird cartoony…
Hello everyone! I am a videogame art student from Barcelona that's graduating this year. After sometime lurking here I finally decided to post screenshots my end of career project (we call this TFG here). To give some context, I began this back in September and I've been doing the whole project alone, my project will be a…
As was said that night of the polycount meet up #4 http://boards.polycount.net/showthread.php?t=63456&page=6 I was talking with a few of you guys about seeing transformers 2 at imax since my cousin was coming into town that thursday. I wanted him to meet a few of the locals since hes in the games field as well (OMG THE…
Holy week of awesome, Batman! We're getting a little selfish with this recap today. Terrible, I know. Here now are the goods from this past week at Polycount. Polycount Jaco has a thing for sexy aliens. You know how I know? Parties. Whiskey. Robots. ebagg. Nick Carver cooked up this crazy creative vehicle, the Bull. Mezz…
Little late to the party, but better late than never! Gonna try and do both a model and illustration for this guy, so this first post in both threads will be the same. I LOVE the arcade skin for Hecarim especially, and think Nocturne is so cool, so decided to try an arcade type skin for him. I've noticed the other arcade…