Hi, I'm Zoltan Erdokovy, a technical artist looking for a character animator for an Unreal based project. The task is producing several takes (animation clips) in Motionbuilder 2011. The animations are basic building blocks (poses, walk cycles, etc) which will be mixed realtime (Unreal Development Kit). There are ~160…
Hi everyone! Just wanted to show you what I'm working on. The most interesting thing about it, that my diffuse texture is a mess (because it is painted from pictures), but looks much better in max realtime rendered. Thx for your comments and crits! -- Update: Now I can see the problems and will work on it. I made some…
(IMAGE HOSTING SCREWED UP THE POSTED IMAGES! will fix tonight) Right, something different this time. This is a modern swimmingpool scene i've been working on. It actually started as an architectural visualisation scene in 3dsmax, to be rendered with Vray. But i got bored with the rendertimes, so decided to throw it in…
Hi all- this is something I started a while back before a LONG break to settle into a new job. I've decided to complete it though I'm not totally happy with it. It's my first shot at developing something from another person's concept art. I've taken quite a few liberties along the way and like I say, not happy with it but…
Click here, you dopes "The Uzebox is a retro-minimalist homebrew game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it's based on an interrupt driven kernel and has no frame buffer. Functions such as video sync generation, tile rendering and…
Scene From A Movie Competition Deadline: 29th March 2009 The gap between motion picture visuals and the graphical fidelity of current generation videogames is closing with every new AAA game release. Visual realism is becoming more of an accepted part of videogames and more an important part of immersing games players into…
A friend of mine said that it was about time that I stopped doing what I was doing, because it was not challenging enough for me now and plainly because it was not going to be good enough to impress anyone to hire me, and that instead I should grab the most harcore prop concepts I could find and give, and do my best to…
hey guys, still cracking on with animating. now im trying to work on hair i have a question. does anyone remember the pimpin thread for bobo's awsome little winged creature? just about everyone skinned him. then one guy, by the name of Podman, started to rig and animate it. using Maya (i believe) he managed to create a…
Portfolio https://simon_b.artstation.com/pages/-11 Over 8 years in game industry of different genre and style and about 3 years in texturing/shading for animation. Started as 2d artist/animator/VFX in casual games but now my main directions - handpainted realtime 3d modeling/texturing - modeling, texturing/shading…
http://s2.putfile.com/videos/26010463625.avi thoughts ? Personally i wasnt a fan of farcry or their engine, it had great draw distances but it had that oversaturated look that i really didnt like. This looks much better, although keeps the oversaturated scheme, i like the soft shadows and i really like the advanced shader…