Yeah, but script is easier/faster. Select all the meshes, go to the Utility panel, click the More... button, choose UVW Remove and click OK, then click Materials.
Does anyone know if max has an equivalent to the Grease Pencil found in Maya/Blender? I know there were some scripts floating around years ago to do it, but maybe its got a built in version by now?
Would anyone know how to set up a script to change all maps filtering in the material editor to none instead of the default pyramidal? Tried googling something like that, but no luck. Thanks counters :)
Hi, Is there a way/script in 3DS Max to insert/merge an object into multiple scenes without opening all the scenes one by one and merging. It can save me lots of time. Thanks in advance