After seeing some posts asking about UE4 and udims, I decided to make some material functions and material templates for those people who would like to use this technique in their favorite game engine... Download here: https://www.dropbox.com/s/zzn7eb59i6b5q15/Udim.zip?dl=0 The collection contains: - 4 material functions -…
Howdy everyone, Just thought id start a thread for a project I've been working on recently. I am feeling fairly committed to getting this project finished as I feel like I'm over the initial "hurdles" and am reasonably happy that its going in a direction that I am happy with. I'm not able to work on it constantly, as "work…
Well not necessarily ''realistic'' but I think you know what I mean here. Just go back and watch the last E3 for instance and look at the western titles. Most stylized games are indie or have lower budget (yet they still manage to appeal tot eh audience) and most big budget productions always try to push the visuals as…
Those are some excellent points, CrazyButcher. It is especially true that Sauerbraten is limited in the scope of game that can be currently made for it. Sauerbraten is very much targeted at the development of simple, Quake-style FPS games. If you want more from it, or to create a different style of game, you're going to…
@nathanbarrett Thank you!! -- These past weeks have been kinda crazy, not gonna lie. I interviewed for a 3D Artist position at a company in Boston (not saying which, just yet) last Tuesday and it went amazing. I pretty much got hired on the spot due to a stellar interview, however we're just waiting for mundane paperwork…
Thanks guys - your feedback is extremely valuable to me. I'm glad you all dig the site... My last site was absolutely horrible... impossible to navigate.. popups... hard to update... obtrusive.. Having said that, my goals for this site were as follows: - Easy to navigate - Quick to load - Works in IE and FireFox - Doesn't…
Thanks everyone for the feedback, really appreciate it! One thing I want to point out though is that, although it is a realistic environment, I'd still like to mix some elements from the anime references. I want it to look like something that could exist in the real world, but probably doesn't. If that makes sense :/…
Fair enough, to some extent. I don't mind blunt, honest critiques (I prefer them actually). But I think that my third post clarified my goals somewhat and no one had given me any advice since then. In the first few days I was trying out various different approaches because I wasn't sure what I was going for yet. I posted…
Focus on just one thing at a time. If it's environment/props, and you know the type of art style you like to do, see if you can't find some studios currently doing something similar. Probably the easiest way would be to find that style on artstation and then creep on those artist putting it up. I dunno if this is…
@ANamedUser I really like this update! Definitely feeling better! Personally I would choose Layout B. - Layout A feels to cramped, although I like that perspective alot, as it feels pretty powerful and focused, but you lose alot. - Layout C just doesnt feel right losing the height. Somethings I might consider addressing: -…