Looking at it again, I think a larger scene may help keep the surface planar.. but I would agree with your earlier consensus, that the problem is with the normal maps being unsigned and the break between 127 and 128 being basically exactly at 90° I think max gets around this by dithering and I have no idea what Xnormal…
Any experts with this that can give me some ideas? I haven't really touched vertex colors until now, but I'm looking at it as a way to set up geometry-based masks for this geo-mixing system we have. It's really cool, we'll be able to blend between models/anims/materials on a per-vertex level, with artists manipulating the…
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
JELLY-RAWCHIKEN-SEMITRANSLUCID FROG! :D (eyes are place holders) So I retopo'ed the body and baked this puppy with a temporary UV set. And everithing is all nice and pretty... except in the parts where it isn't: UGLY UV SEAMS in the normal! Oh dear how I missed you my old friends. Could have stayed away one more time, I…
Hi all. I thought I had figured out the importing process ages ago when I tested it, but I've hit a brick wall and nothing I try is working. I've almost finished a helmet item for Sven and am trying to test it in the DOTA 2 importer. No matter what I try, the helmet just won't skin to Sven's bones in the game. I can see…
Hey guys, I'm currently having major issues modelling this spiral bit on the cylinder. (This is a concept by Mikhail Rakhmatullin) I'm a maya user and I have to transition to max. Please do note that I'm an absolute noob at this ): and even as a maya user I still fail lol. But anyway. I haven't tried this in Maya but when…
So basically you want the Silo people to combine the best features of Maya's UV mapping tools with the best features Max's Unwrap UV tool? Averaging vertex position horizontally/vertically is a must, you want to be able to select a row of verts and just hit the "align" button, and it averages all their positions out into a…
I saw this windows from others using 3ds max, and cannot locate it from application. Hitting seven (7) on keyboard will make similar information, but I am wondering if I am missing it or it is plugins that I can download from somewhere... Thanks.
(Updated after posting, old email wasn't working. Please re apply if you see this.) Hi all, I'm the founder of a small indie studio building a first-person co-op restaurant management sim in Unreal Engine 5. Think the hands-on cooking loop of the popular "job sim" games, but with real management depth: skills, staff,…