Hey guys, it has been a while ! The previous worked helped me a lot since I am now working in the video game industry :# ! I am back on my portfolio building now ! I will try to focus on a style as realistic as possible in terme of render, and mediaval fantasy characters. I started a goblin, at the end my goal will be to…
"Dealing with filleted intersections or holes in cylinders etc. is definitely easier in fusion" It's all relative. On simple models ? Yes. On boxy weapons ? Definitely. When the user is okay with spending a lot of time fidling with a lengthy CAD process that may or may not play well with the design to be 100% matched ?…
good stuff-- makes me think if Half Life 2 were a fantasy RPG, this'd be the music for it . I would have to agree with pliang-- a little more bass and you'd be set. The techno sound is fine IMO, but the songs don't sound deep enough. Right now the music sounds great for PSOne games, but now that we have all the hi-def…
I've since gone with option #4 for the temple environment, the P&P thread for which is here. Most recent concept below. Now that the Jet Moto comp is over, I'm taking a break from finishing my jetbike for a while. Got really burned out on it, sadly, although I'll be sure to finish it eventually. Since I've been wanting to…
That was funny to see all those side by side. The only one that felt weird though is the Starcraft/Starfront comparison. Not because it's off-mark, but because nobody ever seems to give Blizzard a hard time for a title that's basically a rehash of Warhammer. That their humans are basically War40k's Space Marines, their…
yeah, i guess it's more of a mask. and he has horns cause he's evil.................i guess........... anyways, 256 poly Final Fantasy Bomb bout 1.5 hours on the mesh, and 3 hours on the skin cause i suck edit: mojo convinced me to figure out how to get the smoke to always face the camera..........i kinda faked it, but the…
Hehehe yeah I finally caved in and jumped on the wagon about a month ago. Currently playing a lvl 21 Undead Warrior. As has been said before, I really love the art style...and that is kind of its down fall for me as well. I'll log into the game and after about 10 minutes I'll want to start drawing or painting in Photoshop.…
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…
I agree that not being able to use terrain is dumb, but regardless I wouldn't sweat it. Have you ever looked at Epic Citadel, on the iphone? They didn't use the terrain system, and managed fantastic results. I did a technical breakdown of it, here was one of my images. Just make the path a unique texture that tiles in one…
Fantastic. Very nice flightline angle with camera position for first impression. The composition and depth reads very nicely. I know you haven't finished the sentinels yet in the back, but it would be great to see some details that compliment them to indicate more scale. Things like the ladders and stairs in the back help…