For someone only a matter of a few months into this 3D modelling caper, that's a pretty good overall effort you've got there and yeah lolz: "Are automotive designers for popular vehicle manufactures making cars more difficult to model." ...a plague upon all their houses! shows an absolute total disregard for us artisans…
Hi my name is Diego Martinez, from Buenos Aires, Argentina. I'm a 3D generalist game artist and Indie game developer. I'm available at the moment for Free-lance contracts. I work on per-asset quotes; part-time or full-time freelance. I've been making Game content such as characters, vehicles, sci-fi spaceships, assets and…
I think this is exactly the kind of asset you should be using manual texture creation in photoshop for. In my opinion, the goal with this kind of model is large, medium, and small scale texture information that is localized around forms of your model. This helps the texture/model read clearly and be interesting up close…
Hey all, we just launched a new 3D art contest and this time it's about vehicles! Nothing beats a good old road trip to enjoy a week end to the fullest! On this Saturday, July 18th 2116, what would be your ride? Would you be driving among the ruins of our pre-World War III civilization, hoping not to come across a group of…
Hi, I've spent a long time modelling an MX5 from scratch by referencing blue prints and photos I've taken of my own car. But I was given the advice to use perspective match to make a basic silhouette and get the curves and form right. Before breaking the model down into panels and smaller components. So now I've decided to…
Hello everyone, This is a light tactical Vehical created as a practice project. The asset is made for real-time / game use. Modeled in Maya. Feedback and critiques are welcome.
We are looking for freelance artists with experience creating AAA level art for the Unreal Engine 4, however quality of Portfolio work trumps all and we will consider those with little professional experience so long as the work is top notch. The ideal candidates would be able to turn around high quality art in very short…
Hello all ! This is an old project modeled for 3d-print i decided to transform in game asset. Remodeling a low poly version of the vehicle, baking it, texturing it & assembling in UE.. this is the goal. I'm facing some questions as i work on the project.. 1- I want the model to have "precise" textel density so maybe i'm…
Greetings Everyone! I would like to share my latest concept i made for the Metropia 2042 ArtStation Challenge - vehicle category. You can check out full progress in the AS challenge thread HERE. Fully autonomus luxury mean of transport. Designed for long travels with fast speeds. * Software: 3ds Max (Modeling), Moi…
Hey there Everyone! Good day. I'm asking for a bit of help with a model I'm texturing. I've been texturing for videogames for a bit. But Since I'm self taught, There are every now and then things I've never done before. I haven't find a good answer searching around the internet, so I thought I'd ask about a couple of…