Introducing: Sora What are we making it for? Xbox 360 - Dream Build Play Competition, XBOX Live (XBLCG) PC - Self Distribution through soraworld.com and we hope a third party distributor (e.g. Steam) iPhone - iTunes app store (in discussion, development not started) ETA Demo - 23rd September 2008 Sora Xbox - Christmas 2008…
Yes I googled sharpest lenses . Those would be Sigma ones for sony e-mount and they are not that much expensive too. I just wonder if they do any difference vs this TTArtisan 23 mm or even kit lens when set at f/8 or f/5.6 I don't like too soft mesh details I get from a6000 with those apertures and it's definitely not a…
torso is too thick and pudgy. turn on sof selection and push the lower back in a fair bit. if you do that it'll fix it like 200% oh. no soft selection in maya. well, push the lower back in somehow.
I was really interested in a surface but I opted for the Samsung ATIV smart PC Pro and it rocks, Ive done all my art jam stuff on it and its just fantastic to sit on the sofa and relax whilst doodling, The artdock works great on windows 8 aswell even though its not designed for it, so you dont need the keyboard that much.…
Found an art piece for a thief character from Ragnarok Online, thought it was a good chance to do a cutesy girl character. I'm trying to do the whole soft-Kingdom Hearts feel to it ( much <3 to Enix's Sora thread, good stuff there). 3240 tris (I hope to do some facial stuff), 256 and 512 maps for face and body…
IMO making scanned textures tiled is better to do manually in Zbrush or photoshop . Same for roughness. Based on Adobe Sampler its a waste of efforts. More lacking tools is de-lighting , especially extracting albedo from sun shadowed images . I yet have to see something working as good as those special flash lights that…
Hey chaps, quite a long time forum lurker here but finally decided to jump on board and get involved. My background is in arch-viz, something I feel really quite proficient in, however I've recently taken to modelling my own pieces of furniture and such, rather than use use stuff from furniture packs (i.e. evermotion) or…
Hi, I'm looking for a 3d character artist position, either temporary or permanent. I'm primarily interested in stylized or semi-realistic styles. I have extensive experience creating realistic and stylized game characters for AAA and mid-core projects.
I'm proficient in the full development cycle, from blockout creation to…
@JoBritt I am using an approach similar to star citizen/alien isolation which uses weighed vertex normals on chamfered geometry for the panels/construction of the environment which means you can build out different forms without having to worry about normal mapping them. Unique and tiling assets such as the bed, sofa and…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…