Finally, it's out!!! https://www.youtube.com/watch?v=KfaSxIkLslE https://www.framestore.com/news/paddington-ms A long journey, lots of artists involved and excruciating detail to be honest with such an amazing character. A lot of Houdini for all the VFX as you can imagine. I hope you like it!
The M4A4 Tron is in development, first attempts at skin creations for CS:GO please let me know of improvements. other additions will be made Friday into weekend with links to images http://imgur.com/a/eroou
Hey polycounters! It's been a while. This piece is based on the game Hitman- imagining it to be set in the 1920s. Will be posting up more images on my ArtStation soon. Cheers! https://www.artstation.com/artist/jamesmacleod
I just thought I'd start making some low poly models you guys can texture or whatever :P First is a weird demon... thing. I'll probably texture it myself as well Critique it if you want :d The UV map is a bit iffy in some places I think, not sure http://rapidshare.com/files/115745454/Demon1SDK2.zip.html
http://area.autodesk.com/learning/tutorials/details/4886/ Most of you might remember the amazingly nice piece MoP linked a few months ago, well the artist Marek Denko, posted a "making of" tutorial and it was a great read so I thought I would share. The only downer is that you need to log into Autodesk's Area site to view…
It was a very common technique once with combining multiple neighboring objects in a single, often non-square texture for a sake of having one shared distant LOD object in systems using hierarchical lods or lod grouping . Still works with that logic and good for mobile games for sure but AAA games moved toward UDIM…
Not much done on him yet, just roughing out the shape and such. All Comments/Crits would be great. sorry if the picture loads slow, not really a great host. anyway the reason im doing this is just im tired of doing/seeing armored buff dudes with hyper matrix beam cannons . im not saying they're bad, ive seen some really…
Hi! I´ve been doing this kind of brute zombie giant styled shield these days, and I wanted to post it here :) The giant made this shield from concrete and steel plates, maybe from a wall or something, and its rusty and dirty due to usage. It has been shot a couple of times... I think it is noticeable. Here it is: The high…