In rig file I used Move Skin Joint tool to change position of a joint. In animation file that references the rig file, I reloaded rig file and all changes except the Moved Skin Joint have been updated. Anything I can do to refresh this change? Do I need to make the same joint adjustment in each animation file, or perhaps…
with some small changes it works for me now. thanks alot MoP! // Procedure to automatically put UVs back inside the 0-1 range. mopGatherUVs; global proc mopGatherUVs() { // Check selection. string $uvSel[] = `polyListComponentConversion -tuv`; if ( !`size $uvSel` ) { error "Please make a UV selection to gather into the 0-1…
Is there a way to be able to move a ring or faces towards a centre point while maintaining the scale of the faces selected? I want the thickness of the ring to be the same when moving in and out.
[Moved to Artists looking for work] I have posted in the wrong section - apologies to the moderators as I cannot seem to find a way to remove it entirely.
Hello friends, I had a question about if its possible to move components/squares/pieces of the UE4 landscape. I want to move the orange selected piece to the right into the empty hole. Thank you. https://gyazo.com/f3b6792508da05c567db8d54ebe34816
Hi guys! Is there any way to move max 17 customizations to 18. I am able to all my shortcuts and menu but can't find any option to move all my scripts and preferences in 1 shot. Thank you
I know this is REALLY off topic, but one of my roommates got a job at a studio up in Indiana and I'm looking for someone to take over his room. So, if any of you are looking to move to the area, or know someone that's planning on moving in the next couple months, shoot me a pm and I'll fill you in on the deets. :)
https://www.artstation.com/prominenceflare Hi there! If anyone has any animations they need or want done in 3D, I'm indie-friendly and willing to discuss rates. Nothing revenue share, but I understand the struggle indie devs can go through trying to find something affordable while living paycheck to paycheck, and so I'm…
I am currently working on a 3D character project and decided to get the rigging sorted out on the base model. I followed 3dEx's rigging tutorials and created the rig, controls and bound it to the mesh. When tested the rig however, I discovered that the legs moved in a weird direction when I moved the foot controls upward.…
So this might be a bit of a dumb question, but just asking so i fully understand it, when you unwraps UVs in maya when is the proper time to move and sew objects together than just leave them be? It seems like you would move and sew and try to make them all together if it's a plain hard surface that will get about 1…