I sculpted this model in ZBrush, baked the normals in Substance Painter (where they look completely fine on the model). I've done this workflow with nearly every object I've ever created and have never had this issue. I tried switching from DirectX to OpenGL in Substance. I tried inverting the green channel of the normal…
I think we are back to square one with photohop and PNGs alpha channels being oil and water. It's just mangling the RGB channels and adding white again. I can get it to work correctly if I make the RGB 1 solid color. As soon as I add in a load of color, the exported PNGs RGBs are fubar. these were all exported with…
[ QUOTE ] DTrip and Pavel, those are looking awesome [ QUOTE ] Better to actually use green lighting in this situation to add color, instead of coloring your actual diffuse. That way if wanted a blueish, or purplish lighting you just change your lights, not use a different diffuse. [/ QUOTE ] Most of the color is coming…
ok so, i just re-did the lighting to sort out the massive orange problem in the other tunnel (it's half worked, there isn't any oraange glow over there now, but the point lights over there are still not working right) and it's caused another problem. It seems that for the previous images, the emissive for the lights is set…
No worries man! I just ask it whether your shader's normal map section behave the similar way then Max's standard shader or not (without the "flip green" checked, cus its on by default)..I'm still quite new to texture creation thingy, from what I heard and read that eveybody been trying to say that Max use flipped green…
LOL awesome- 1 thing, the green on the green on the guys head blends into the green on the cactus too much, and since cactus's are green by nature, maybe consider a different color for the head?
Hello again, I'm finally done with modelling and texturing for this character. Rigging is sorta done too (I hope). I'm definitely not proficient at it, my rig doesn't even have a "center" ? Basically it would be sort of hard to animate with... which is the point. anyhow here's pictures, they're pretty self-explanatory:…
Thanks for this cheat sheet. Might come in handy. What I was talking about in previous post: Combined material with mask. You can see a bit of thin film, gradient from pink to green (from sides to center). Reflections are not too bright and sharp. You can see inside parts a bit better. Simple material with thin film. No…
Greetings! I tried looking on this forum for something similar to my question, alas I could not find anything so apologies if this one is redundant. I'm seeking help in knowing what is the best workflow in creating 3D environments for filmmaking where actors will be shot on green screen and then later composited in the 3D…
The Freelancer They are employees of private military companies. Soldiers of fortune or freelancers. Equipment: Armor "Redut-T5", Shoulder Belt System "Smersh AK", Pouch "Suharka", Pouch for 4 magazines AK. Pouch Individual Dressing Pack (Smersh's system) Grenade "ROP - Green" Medical Scissors Radio Baofeng UV-5R Sling…