Alright, hope to get around to doing lowpoly/texture for this at some point. Modo render gives me boners. Just simple radiosity + blurred reflection. I might take some of the floaters and dig them out into the geo(the rectangle bits on the barrel for instance).
What are you trying to do? The classic baking of an "exploded" mesh? Floaters casting unwanted ambient occlusion? With what software? There's "match by mesh name" in Substance: https://support.allegorithmic.com/documentation/spdoc/matching-by-name-127074308.html
are these really floaters like separate objects/panels floating above the base geo? Because they look like insets cut into your main geometry. http://wiki.polycount.com/SubdivisionSurfaceModeling?action=AttachFile&do=view&target=subd_floatingpanelinglines.jpg
The floaters are just Pom failings,might have cranked it too high :) - the snow is completely precedural in cryengine and has some major flaws which you have noticed. Really appreciate such constructive crits though, thanks!
Autodesk is planning to move all the tools in 3ds max to the Ribbon interface and the floaters to "caddies". Brought to you by the same guys who invented the viewport cube, steering wheel, file button etc. The rest are rebranded scripts.
Your latest render looks better than the last one. Like @Tits said try 16px. Substance has an Average Normal check box, leave this unchecked if your using floaters of any sort.
Hey man, thanks for the response! Can you point out where the grip looks different? There's no floaters, but I'll definitely check the extrusions. I was hoping their bevels would be enough, but you may be right. Thanks for pointing it out :)
Made the feet and the axes/gear today. not 100% happy with it. Will put some work into the edge loops and will also detail it more. Decide to use some floaters on the feet. I found some nice reference on how to connect gear.
Are you saying that the low poly model doesn't need to have corresponding separate geometry aka "floaters" and that I can just bake my final high-res sub-tools and all onto one single mesh?
Pretty awesome! Any way to take a peek at the High Poly's? I'm guessing you straight used max and used floaters for the dimples on the silencer and grips? Or did you mash those in with Zbrush? Great speed either way. :)