But.. look at all the things we can do with DX10! Here's an dirty little unimpressive DX9 fish: And here is the true testament of DX10's mastery. The same fish rendered with DX10! DX10 is the wave of the future, my friends! No longer do our hideous retarded fish have to have little bumps. Using the true power of DX10, we…
Crosspost from my portfolio thread. A fish for my environment Im working on:D [post=1629876]Thread is over njah![/post] First picture is from Marmoset and the second is inside UDK :) going to render down some fishes onto a plane as well for some cheaper volume so this is kind of the "hero fish"
Started this guy as a speed sculpt from dyna-mesh at work during lunch. Decided to skip all the high-poly nonsense and just retopo the rough sculpt and do a low-poly diffuse only character. UV's and textures coming soon.
Hey so i've been working on this helmet for a bit and i wanted to get some critique on the high poly before i go into remeshing and texturing. The pins on the cloth inside are supposed to be metal but these are just some quick mats to get an idea of the end product. The cloth inside isn't perfect but i have already redone…
There hasn't been an Art War in several years it seems. The only feedback I had about Art War is I wish they had limits or separate categories, it's not as much of a game art competition. Though you can certainly make game res stuff, it tended to be whatever makes the prettiest render possible. That feedback just might be…
This is a low poly head I re-did for my Anatomically correct head project, it's just under 1000 polys. Here's the UV layout. Looking back at it now I wish I had taken some polys out from the face and put a few more into the ear. My next project was a group project where we were given certain tasks to create a scene in…
cheers for the comments. Yes 'With Teeth' is taken from the NIN album title :) That fish reference is cool, I had been using a lot of deep ocean fish as reference but mixed up a lot of elements. I also did struggle with having the 'fish' appear underwater, ie transparent atmosphere in front of it, but also having it pop…
Hello, everyone! I'm going to do a japanese dragon inspired character. It won't be The Beast in the "brutal animalistic thing" kinda way. I prefer beautiful and sophisticated characters more. Here is the general direction and the head draft. Have fun everyone and good luck!
Hey Guys, Just finished this model over the weekend, thought I would share it here. High Poly: Low Poly: Wireframes: Texture: Thanks for looking! -Mark