Started this guy as a speed sculpt from dyna-mesh at work during lunch. Decided to skip all the high-poly nonsense and just retopo the rough sculpt and do a low-poly diffuse only character. UV's and textures coming soon.
Here's a tiny update on this, been struggling to get the right colours going. It is still all brown, need to put some saturation in. Any thoughts on the colour scheme?
wolver: I tried baking AO but the highpoly stuff was so rough it just ended up a jumbled mess
EggPlantNinja: Thanks, I was thinking he would be more bird-like in his actions, so he'd be constantly turning his head to look straight kinda thing.
Hazardous: Thanks, thoss draconian designs are really cool. Tried bringing some of the bronzey colours some of them have into this char.
Jiina: Thanks, me too
Replies
Maybe narrow his beak or hood so he can see a bit forward.
wolver: I tried baking AO but the highpoly stuff was so rough it just ended up a jumbled mess
EggPlantNinja: Thanks, I was thinking he would be more bird-like in his actions, so he'd be constantly turning his head to look straight kinda thing.
Hazardous: Thanks, thoss draconian designs are really cool. Tried bringing some of the bronzey colours some of them have into this char.
Jiina: Thanks, me too
just a small wip.