got some time for ref searching; you'll need a few variants of each object and surface the main reference contains - the main ref can't really be trusted to give you enough details and answers (what does the wear&tear on the wood floor look like? How many meaningfully different vials, jars and flasks with different labels…
That EBA facade is so sick man. Even after 3 games, it's still the most iconic peice when you think of the Gears style. It's amazing to think that that was modeled like 7-8 years ago! You should definitely post more Gears pics :)
“How much will this 3D art cost?” That question always coming up from clients, producers, and even internally on our own projects. So we built an internal calculator to estimate production time and cost for different asset types and quality levels. We originally made it for ourselves only, but figured that other indie…
Hi, I am fairly new to realtime/game asset creation, although I have lots of experience as a 3D generalist for past 9 years (offline rendering). I am trying to find a streamlined workflow that would allow me to effectively produce high quality assets for UE4 as fast as possible, meaning more procedural and less manual…
Hi everyone. I found this Greentooth easter egg in Splinter Cell Blacklist about 9 years ago. It’s hidden in a painting in the Benghazi mission and only appears using thermal vision. I never saw this mentioned in any official Greentooth lists, so I’m sharing it here. Video link: https://www.youtube.com/watch?v=bsSX21weeJk
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Today I worked on sculpting some wear and tear to so modular assets and baking the normal maps on to the low poly versions. I had never used marmoset before. It was fun to play around with. I also started working on my first material in Substance Designer.
Hey guys pretty new hear. Posted before with little response, oh well. second time around. So im working on game assets. this van was created from a original van but not ment to be a exact replica. if I could get any feedback from developers in regards to shape and design. I know textures need some work so in regards to…
Hey, that's fantastic news! It's always nice to hear about something good going down on the local scene with all the doom and gloom we've had over the last few years. Another large studio and another triple A title certainly aren't going to hurt. It's still a great looking game, even after having been in development hell…
Thanks, wonderful beard Suba ^^. Ok guys here are some new shots. After doing some tests with Romy I found out how the GI and indirect lighting affects the scene, so I did a new lighting from scratch. I also changed some things : - replaced the emissive on the lanterns with glass, and a little brasero inside ( I tried with…