Hope that you enjoy them e_x SkullboX: sure every thing is possible, The controls that I use for the second facial rig can be used to drive what ever you want. Really it is the same thing as the controls that are in the rectangular control system on the first facial rig. I working on a game rig at the moment that takes TRC…
I'm trying to characterize two rigs that don't not have the lower body parts in order to transfer animation between them. Following this tutorial i was able to transfer animation from different humanoid rigs correctly, but not humanoid rigs without the lower body parts. Is there any way of doing this, without modifying the…
I sculpted a mesh in zbrush 4r2 with Dynamesh decimated it down to 20k polys and am trying to rig it using Zspheres. I've created my skeletal rig and Binded it to my mesh. When I bind my rig to my geo it seems to lose a lot of the mesh's details.
Hey folks! Nice to be here ;) I've lurked Polycount for years but never actually signed up, so here I am! I'll cut to the chase here: I'm looking for a (mostly) automated Maya LT rigging process to use here at Reptoid Games that's better suited to keyframe animation than quickrig/humanik. I've been building rigs manually…
I'm sure this is the right part of the forums to ask; Recently I started taking interest in animating again, but i'm not sure what to use as there's a new rig type on the block and i wanted to know anyone's experiences with it. I'm used to standard Bipeds and Bone systems so this CAT thing is new too me. Video link of Cat…
I think the video shows you everything that you need to know as far as the principles of how the rig can work. There are a few joints to move the fabric and a joint to move the zipper. The bind pose is zipper closed. If you watched that video but still dont know where to start you will not be able to use any advice…
Hello I Created a character and rigged and finished rigging, working fine all controllers. After that i deleted base character mesh some polygons rigged character. after that i close maya and re-open, controllers are too laggy and slow. PC too much CPU using (%50). I record video laggy rig and record maya profiler.…
Hello I'm looking for a character artist for a very important project, if you have knowledge on advanced Autodesk Maya rigging is a plus. (Advanced facial rigging and body to be exact) Please email me at Rifyork@gmail.com - Please provide your portfolio or some work that you have done. We can also talk about payment- I…
You should be able to re-use it. You may need to disconnect a few controllers to fix the scale/positioning of the joints but it shouldn't be too much work, certainly not as much as building a rig from scratch. A lot of people I know in Maya do "scripted rigging" where they build a rig and write a script to basically…
Hello guys, i am starting out with rigging and I am having some issues getting my rig to properly animate in unity. when i import my rig with animation to unity the feet start sliding over the ground even though there completly still in maya. i have been looking for hours for fixes however i cant seem to find any, i have a…