Updated lighting with some rim lighting, some is real effecting all things in the scene, some is fake rim lighting. Utilizing channels in to affect certain objects and not others to help bring out certain details forward to the foreground with more light on it. This way I don't contribute to the indirect lighting as much…
hey, so in UE 4.11+ we have the eye shader (as demo-ed in that paragorn vid a while back). it does offer a lot of control over the look of the eye but this is achieved by separating iris from eyeball textures. just wondering how people work with that since for facial animation it would seem quite essential to preview the…
Hi Eric, I truly value your feedback! I would love to include more props, but I'm short on time and prefer not to rush the details at the last minute. However, I plan to add more after I submit it for my portfolio. I think it would be great to add tassels to the curtain pulls, but I'm a bit uncertain about how to make that…
HI All, We are Ryan and Eric. Here is our new sale on Unity APP store: "UGUI VFX Bible I" The showcase is below: https://dl.dropboxusercontent.com/u/236892668/UGUI_VFX_BIBLE_I/UGUI_VFX_BIBLE_I.html Press <- and -> to see the next one. You can find and download it here: http://u3d.as/content/eric-ryan/ugui-vfx-bible-1/aPM…
yeah if it´s free, a github link with an additional option of signing up for a newsletter would suffice. Within the mailchimp site is an image, apparently it looks like this but without any demonstration : good etiquette would be as Eric Chadwick wrote, posting and linking videos, images etc of how it functions within this…
HI All, We are Ryan and Eric. Here is our new sale on Unity APP store: "UGUI VFX Bible I" The showcase is below: https://dl.dropboxusercontent.com/u/236892668/UGUI_VFX_BIBLE_I/UGUI_VFX_BIBLE_I.html Press <- and -> to see the next one. You can find and download it here: http://u3d.as/content/eric-ryan/ugui-vfx-bible-1/aPM…
Were looking for Concept Artists that can work on the pre-production aspects of the game development process ranging from character and weapon design to world and environment design. This position requires experience in graphics design as well as costume and mechanical designs. You must have a combination of skills in…