I have not been able to get the suite working from v1.5 onward either; same symptoms: falling behind photoshop no matter what. Tried it with both CS6 and the CC version. No antivirus aside from the built in Windows Defender. Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600) (9600.winblue_r3.140827-1500) Language:…
To accomplish this I've set up a popup form that runs a set of scripts that: 1. Set the Coordinate Rounding to "Fixed" 2. Set the Fixed Increment to one of the following values: 0.125 = My modeling snap setting, I switch to this when not UVing. 0.03125 = 1 pixel on a 32 x 32 map 0.015625 = 1 pixel on a 64 x 64 map…
Bike looks pretty good. Major issues I noticed. 1-bars need some sweep, would be very uncomfortable to ride a bike with completely straight bars (each grip should sweep back at 5* angle) 2- spoke lacing. Lacing radial (straight out) is fine for front wheel. The only torque applied is from the brakes, and you have none.…
Hey all when I attempt to play the level I built which is just a 512 plane with a light over it, the lights do not appear anywhere except the far edges of the plane. http://s1049.photobucket.com/albums/s395/animesh58/?action=view¤t=UDK_Light_Test_02.mp4 I'm running UDk on windows XP 32 SP3 with a NVIDIA Geforce 6800 GT
The question isn't a little basic but I think your explanation kinda is ;) It sounds like you're trying to apply a texture without spending too much time in the UV editor. If all the walls are to receive the same texture maps then a tiling texture would be the way to go. Now I really am not by any means a pro with tiling…
In Blender you can move edges, edge loops and vertexes along any edge direction ( with auto UV correction). So world or local coordinates , axis being tilted it's all irrelevant . You just hit G double time + Alt and hover over an edge you want as a sliding direction and get yellow track lines appearing representing…
mop, the reason max converts it to an 8 bit image is becasue max can only read 8 bits per channel. zbrush exports image files useing 16 or 32 bits per channel.. thus your displacement map is 16-32 bits, but if take it into photoshop you will notice it only has one channel, this is why you have to convert the image to rgb,…
I'm working on a video game, and this set piece is the result of me playing around with the artstyle. It's a gas station, complete with fuel dispensers. The canopy has 4 64x64 pixel (+spec) textures, the fuel dispenser has one 64x128 pixel (+spec) texture. Made entirely in Blender, textures in GIMP. The whole thing is…
Hey all, FunkyBunnies tasked me a while ago to make a lazy mouse which he could use in photoshop. I promised on this forum to complete the lazy mouse when i returned from my vacation. With no further ado, i present FunkySmooth. Download Link: http://rajkard.se/FunkySmooth/FunkySmooth.rar It works like this: The first time…