Released a package of 80 seamless noise 3d textures for UE4. Save performance by using baked 3d noise instead of evaluated. This package contains: - 3 types of pre-baked float noise 3d textures (gradient, value, voronoi), each with 4 set of levels, and 3 different scales (decreasing) packed into r-g-b channels. 256^3 and…
Hi All, I hope this is the right place to ask this, cause I've been looking for a solution for days and can't find anything that relates to what's actually going on and I'm close to pulling my hair out over this. Long story short, I'm creating a scene and getting lightmap UV errors. I was using generate lightmap UV's in…
solved - easy way in affinity photo is to open the swatches panel, then in the options you can import a palette from an image, and you can set up to a 256 color palette. So you can composite a few images together that have the colors you desire. Then just set the display size of the palette to large and screenshot the…
When attempting a task: If it's too easy it'll be utter boredom, you won't be motivated, If it's well within your comfort zone you'll be a bit bored and won't learn anything by doing the task. At this point it's just work. If it's challenging and right at your current level of skill you'll feel great as you make progress…
This doesn't help you so much, BUT, I can give you a quick run-down of textures. I spent a lot of time learning last year on making them for a game (was never completed or anything, so title doesn't matter). Here is a quick step-by-step for you: 1) Make a new PSD, 512 x 512 pixels. 2) For most textures, people have told me…
hey James Thanks for the advise,I used hi-pass and pushed that abit more it got a tad to grey for my liking despite the hi-pass being applied to a duplicated layer then set on luminous blending so i messed with curves,levels and color replace to get the color back. I also forgot to reset the offset filter so putting like…
[SIZE=+3]SP 1.5.0[/SIZE] Changes: * [Shader] Add line number in Shader compiling error messages * [Shelf] Improve thumbnails previews quality * [Shelf] Automate thumbnail generation for Smart Materials * [Tool] Shortcut to control hardness setting in the substance * [Tool] Use grayscale widget for geometry decal when over…
UV coordinates always range from 0.0 - 1.0 they are not described in sizes such as 512 x 256 but always 0.0 - 1.0 because they are described as floating values within that range (although you can place stuff outside, but usually when textured it gets looped). So whenever you create a UV map of lets say 512 x 256 in the end…
Hello everyone. I'm looking to apply for a qa tester position at telltale and I feel that I haven't been making my cover letters right. Thank you in advance for the critiques Jonathon Kaufman 2355 West Capitol Ave Spc 46 West Sacramento, CA 95691 916-256-8104 jonathonkaufman@hotmail.com Telltale Games San Raphael, CA…
Now that I have the blockout done (some things will of course change while i'm doing the final assets), I'm going to move on to making the final asset for the Tower (the one on the far left of the last sketch). Because creating the textures from the UV snapshot is somewhat time-consuming, I'm going to be very smart about…