Seems like Autodesk is full gear on Mudbox, hope the rest follow suit. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17237552&linkID=11937426 What has been fixed: Full list here: http://images.autodesk.com/adsk/files/mudbox_2012_sp2_release_notes.pdf
Hello. Is there a way to find all materials used within a single mesh ? I want to be sure I do not have extra materials from other parts mixed around and whatnot.
Hey guys, I just finished my latest reel! I'd love to hear any thoughts you have regarding ways to improve it! Also I'm currently available for freelance projects! Thanks! Streaming - www.smootharcs.com/reel.htm Quicktime version - http://www.smootharcs.com/reel.htm Shot breakdown - http://www.smootharcs.com/breakdown.htm
I can't seem to parent the root of a CAT rig to another object in Max. The standard 'select and link' process doesn't work, neither does assigning a link constraint controller to the selected root. Surely there must be a way to do this? I need to parent a character to a vehicle. Any help would be greatly appreciated. :)
Just wanted to let you guy's know about an upcoming event on the weekend of September 22nd, and 23rd. We have some great speakers again this year, and will be having a few after parties as well. You can find info at http://www.industrygiants.org/ and let me know if you have any questions. Hope to see a few of the Dallas…
Dont use the hardware shading mode in the direct x viewport. That seems to be the bug. You can use direct x shaders but for some reason the HW shading mode for the viewport (shift + f3) by default causes these errors in 2012 on some machines.
Hey guys i started baking down a Weapon i made but i am having issues with the Norms on only 1 part of the weapon. here are the norms: And this is how it looks like when applied to the model. And Any ideas as to why this is happening? thanks will check the cage tonight and update if there are any changes
Hey all, I'm currently working on a hospital environment to slot into my dissertation on horror in games, and the level I'm making is along the lines of the classic Silent Hill "otherworldly decaying hospital" style. Basically everything needs to look heavily weathered, and I was hoping to get some feedback about whether…