Hey guys, here to share a little "tool" I have been using to quickly create my hair plane textures, and even better, quickly altering it without having to start from scratch every time the hair need some big changes. ------------------------------------------------------------ UPDATE I just created a new tool, this time to…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
I’m using a Blender + Substance Painter pipeline (baking and texturing) with a low-to-high workflow: first a low-poly model, then geometry refinement, bevels, and subdivision. Since I’ve only just started learning, I ran into a problem on the simplest possible model: a cylinder. I made a basic 20-sided cylinder (0.6 m in…
I finally gave in and watched the trailer, and I must say, as a fan of horror flicks this movie would completely have me first in line to see it opening night...if not for the whole....you know....fetishy gross-ness that is the Human Centipede. But needless to say I'm impressed. Based on comments I figured it would be a…
More updates, Currently taking some online drawing class from Watts atelier of the arts, I've never actually properly learned drawing so figured it was the right time to try. I'm working on drawing fundementals II right now. I've also went a couple time to do live drawing/painting in montreal, I went to the 3h long pose so…
Subdivision sketch: Hotdog. This is a hotdog on a bun. It's very easy to make using basic subdivision modeling. Here's how to create one of your own: -Insert a cylinder capped with a quad hemisphere and mirror the mesh. -Add loop cuts to evenly space the decorative slices. -Randomize the decorative slices with a series of…
The almost funny things is (also in general): When using some "result" from some AI, which in fact is some masterpiece of software developement but that's another story .. then why does one think that "some artists" are able to fix the garbage by "some script" or do have to do some manual repairs. Isn't the problem that…
Hey! Even though you have a ton
of 3D modeling experience, it doesn't mean you can jump into Blender right off
the bat. Knowing topology and general 3D concepts is a huge plus, but the
interface here is completely different, the commands are different, and even
the names of familiar functions vary. Things like working…
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…