Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
This texture was made for my new tutorial of digital painting, what do U think about it ? (the tutorial is avaible here : http://kevinguegan.com/tuto-texture-paves-repetables-12-etapes/)
if you can please link to tutorials, advice, and insight on 3d environmental art. The tutorial that helped me with this was https://youtu.be/5pi1MxqpmKw
I made a dragon sculpt and I am now trying to make a retopo of it, intended for animation down the line. However while I made a lot of sculpts and still models, I do not have a lot of experience with medium poly character models. I of course watched a lot of tutorials, but I have a lot of questions and desire for feedback…