@ LetterRip: I'm not (I don't think anyone is) trying to undermine your efforts here, I just don't think that 'pay-to-play', in the literal sense, is the right way to develop the application (see metalliandy's replies.. I too would pay for feature inclusion/development). If you have a tonne of ideas already, you should…
do we know of a way to get the 3ds max/maya-style wireframe overlay on the selected object in blender? that's something that has been bugging me for a while since the outline isn't as useful to identifying what's selected and for when going into edit mode. also draws in an annoying fashion on single sided objects when…
Hi there Surfa ! Well ... I was about to leave it at that as don't have that security option enabled (all image thumbnails behave as expected), and the msdn doc goes way over my head ... but this actually led me on the right track. What if it was caused by a windows conflict or option ? Turns out it was. There is a Folder…
@Rawz you are mixing something up here. The brushes in the screenshot you posted are relative to the screen. The pixel size there is given in screen pixels and are thus relative to your screen/camera view. What you are looking for is to set it relative to the object you are painting. From a little searching, there does not…
It isn't necessary, just convenient. Makes things go just a little bit faster when you don't have to make the wrong selection and hit undo then try again. Edge loops are particularly bad with that, since you need to have the camera at the right angle. They can add up over time. Other software doesn't give you preselection…
First post here :). I've been working on a cloud modeling/rendering engine for Blender, and I thought I'd start sharing the first proper test renders. Modeling is node based, and nodes are used to control the displacement, density, advection and other related things. Base mesh can be sculpted, which is internally converted…
Blender really has gotten some nice improvements recently. I like the matcaps now highlighting inverted faces - that's awesome for my somewhat unusual workflow right now (I'm taking former Quake 3 based levels and converting them to mesh, and the map compiler's OBJ export generates some horrible stuff.) So yay for the…
I believe for a 3d app (or any app) to be considered good, it must allow the user to easily create custom hot keys and transfer those settings from one machine to another and also from one version of an app to the next version. I come from the side that thinks everyone should set up their own hot keys based on their own…
There is no 'select mode' that I'm aware of, you can select verts, edges, faces, whatever by right clicking on them in edit mode. You can hold shift to select multiple ones. The closest thing I think to a 'select mode' is the circle brush select tool (press c in edit mode) which lets you select verts with the lmb with a…
Cognitive dissonance is the cause of it. I just realized that I was just suffering from that very affliction. I had to rationalize my choice in software by determining that it is superior to others and when faced with dissenting opinion, I immediately reacted by trying to defend the choice that I had taken as better than…