Bitcasters Inc. in Toronto is seeking a talented young web designer to produce an interactive website for a game that is to be distributed free to kids. The website will be used by thousands of schools and hundreds of thousands of youth across the country. This is a non-profit project in partnership with the Canadian…
The way I see it is this. The proportion of AMAZING artists and new artists has changed significantly. When the community was smaller, game dev was a lot less popular, and all those Polycount legends who were really active, they weren't being bombarded with posts every day. There was 1 main pimpin' and previews page, and…
Rockstars stand out in crowds and social gatherings and generally attract a certain type of female fan who'd be willing to have their babies. I don't know of many geeky "game gods" who could say the same, no matter how big their ego, wallet or reputation is. =] Personally I loathe hearing the question: "So what do you do…
I don't think that it will work as a MMO, because MMO tend to be kinda static. What I really loved about STALKER was that one game I was in the first camp and went out and saw some soldiers. I decided I wanted their stuff, they disagreed and in the end I ran like mad away. Later, when I came back to the camp, the soldiers…
bit of a broad debate I suppose, seems like no real answer anyway but at what point can working on Social games (browser based), without the same type of process as console/pc games, qualify in that job search resume requirement "must have worked on 1 shipped title" finding mixed feelings on this subject Is there much of a…
Okay you got me with golden eye, I confess. But the main point is, that everything seems to have scaled with the technology, but the traditional art skills have been let out to pasture. Theres been very few games pop up of late such as TF2 that actually do something thats anything exploratory and original with all this…
I'd love to work on something like a grotesque hand painted horror game. Or FPS with some trippy psychedelic art style. To be honest there aren't really many styles that have been given their own names so it's hard to discuss this stuff. Most people just make distinction between realistic and stylized but this throws whole…
There is a lot of names (factions and characters) that need to be remembered. I'm in the same boat as moose... I can only play the game for a handful of hours after work. It's like watching a complicated movie in 15 minute increments over a several week period. The art is so depressingly good. And, to me, it's even more…
Sorry to hear about the layoffs man. It sounds like you're talking about a UI/UX (UX=user experience) position. If so, I worked in UI/UX at a big company on their internal software for 2 years so maybe I can point you in the right direction (if the position you're looking at is not UI/UX, ignore the rest of this post :P ).…
But see, thats the same reasoning the other side used. Taking one item of context to equal the whole. (IE violence in school observed , violent games at home therefore violent games caused the event. crime rate lowered, violent games at home therefore violent games not cause of event. They both are flawed as they do not…