bit of a broad debate I suppose, seems like no real answer anyway
but at what point can working on Social games (browser based), without the same type of process as console/pc games, qualify in that job search resume requirement "must have worked on 1 shipped title"
finding mixed feelings on this subject
Is there much of a wall going from;
browser into traditional platform?
platform into browser?
Replies
All that's for is to find out if your willing to stick things out for the whole dev cycle. Now if your dev cycle was three months or something equally crazy short and your wanting to get in at a company that has a 3+ year dev cycle they may take pause at that. Otherwise its all good.
If you feel your experience is equitable and it shows in your portfolio, then apply and you can make your case for it during the interview.
Its all about showing relevant skills though, as is the case with any resume in and job field, experience on lower spec games will make you more attractive to a company that does similar games. If you're applying to a studio that does high end games and you only have low spec titles on your resume and low spec art in your portfolio, you're certainly at a disadvantage. However, having *some* work experience is always better than none.
Haha the dev cycle on most of the games Ive made at my work is 2 to 3 months and we have released more than 20 games in 2 years! Ive personally worked on nearly all those games and Im sure Ive learned shedloads that can be used in any part of the industry.
Id say if you are confident in your ability to do the job then you may as well apply!