Hay guys and girls. My name is Duncan (creative user name eh?) and I am a new member. I guess I should start with a little bit about myself. I am 27 years old and until about 4 years ago I am ashamed to say I barely knew how to switch on a computer let alone know anything about some of the stuff you guys do on a daily…
Hello professionals at polycount forums. I am working on some games to build up my portfolio. I am no good at 3D Modeling or Animating so I purchased an asset off of unity asset store and tried using it in this asset: https://www.assetstore.unity3d.com/en/#!/content/15552 Also this is the character pack I bought:…
For the accompanying text with this latest update, please look to the bottom of the page. All other posts are merely for archival purposes. The purpose of this thread is to have somewhere to dump all my works-in-progress, while tracking my progression, much like Spacemonkey's or Dom's threads. It's nice to be able to look…
So I created this environment scene in Maya 2011, and use two different CgFX shaders for all the objects, one that allows for texture blending and one for everything else. So I saved everything in one folder, and moved the CgFX files and all the textures there, beacuse I want somebody else to be able to open the scene…
Hey, i am using max 09.. i have a few queries related to it.. A) Is there any way to change the triangle or polygon order of a mesh.. as i am using an exporter to export all faces from max, so there is an index list with the first triangle, the 2nd triangle and so on.. i want to be able to change the order of the index…
I'm having all sorts of problems with the tumble tool viewport rotate thingy in Max. The first problem I ran into was the locked in orthographic view thing which is completely unworkable for anyone moving over from Max. Why this is set to on as default was a mystery to begin with, but it seems its to cover up for some…
I've become very aware lately of hidden shortcuts in software packages that do not have equivalent menu buttons and are rarely mentioned in help docs. Some of these shortcuts perform crucially important functions, but yet few people use them because few people know what they are. I know many of these have been covered in…
Digital Armada Game Studios is currently seeking dedicated and talented individuals willing to take the positions listed below. We are currently gearing up for the release of the new CryEngine3 toolkit and are getting the team set to develop Eclipse upon release. Among the other duties listed with each position, the…
So, I finally get to say that the game I have been working on at the Army Game Studio (America's Army Proving Grounds) comes out of beta. To celebrate, I figured I'd just leave a bunch of images here on the forums. Our environment art team is anywhere from 3 to 10 people at a time in our studio. We work on other various…
Hi guys, this is my first thread here in Polycount! I'm working on a college project creating a 3D game with some mates. I am working in the art of the game. Our group is called Fracture Games (we have to create a fictional game company :) The game we are working is called The Last Bastion. An action/adventure game…