Well are you trying to highlight the turret? If so, maybe focus on it more and zoom in. Adding a bunch of background may not really be necessary. Especially since your turret is stylized.
Hey guys, i'm creating a game ready stylized character and i'm in the anatomy phase. Just wanted to hear from you what you think and what i can do better. concept by hicham habchi
working on new stylized character dark elf assassins concept by tooth wu here is the little working in progress a head. Please feel free to comment and critiques so that i can improve my work.
A question for developers, would you prefer to buy a modular house pack? or high quality ready houses but non modular? (targeting RTS / RPG stylized environment)
Hello, My name is Ben Rosado. I'm a 3d Character Artist, and I'm going to be posting a lot of my WIPs and finished projects on here. I focus Primarily on Stylized pieces. Enjoy :) Comments and Critiques are welcome!
Hello everyone, I share my new work in part to train more on stylized anatomy so i hope you like it and any feedback are welcome. This work made by ZBrush and render on marmoset toolbag 3
This will be my first zbrush project if I complete it. The goal of this is to practice a stylized character using zmodeler and the basic tools in zbrush. I plan to retopo, pose and render in blender. As of now this is what I have done.
I always wanted to try out a character, and especially a stylized one. So this weekend I wanted to give it a go. Made without a plan or concept, just for fun :)
Nice! You did a great job of translating the elements into a stylized look . Looking great so far. love the color and the shape of the architecturethe dragon boat looks awsome
here is some more sculpting, I'm gonna try to keep it stylized like the illustration few more things then onto substance painter after some quick polypaint.