Hi, I am a third year Game Development student at Falmouth University, specializing in Environment Art. For my most recent project I wanted to try my hand at stylisation, whilst also focusing on techniques like trim sheets, modularity, and exterior scene assembly in Unreal. In May of this year I went backpacking around…
@Pep_mepla nice progress. What kind of style do you have in mind for the asset? More on the realistic or more on the stylized side? For realistic, I think the textures are currently too simple. Keep it up! Finally found time to do something for this challenge too. As always, very interesting to see different…
Hello everyone, I'm new to this forum but we're working on a Zelda-inspired 3D adventure game developed in Unreal Engine 4 and need to contract out some animation work. It's very stylized and cartoony, you can check out a video of pre-alpha footage here: https://www.youtube.com/watch?v=-VdMAxuejdQ (due to an NDA we can't…
So any of you other guys reading this or following it? I guess Love and the "estate" and former members of Nirvana are upset that you can use Cobain to sing other bands music alongside cartoony characters.. Honestly I don't care. Courtney Love is a crazy as all hell and she signed the agreement. She agreed to let…
Hello, I tried to make patch of nature that felt nostalgic and fairylike. I was inspired by the latest King's Quest game, and I wanted to achieve a handpainted but more realistic and non-cartoony feel. Therefore I painted all textures with watercolors on rough paper. I used some brighter gouache to paint grass or make…
Hey, yo. We're currently looking for a VFX artist. Some quick bullet point info about he job: - will be using a proprietary particle engine to create realistic or cartoony VFX - you'll have to make the textures and model the geometry you'll be using - work is done in Maya and Photoshop - you'll most likely be the sole VFX…
I got roasted on the images being small earlier too haha! I hope this update fixed it! I took a lot of shorcuts as I proceeded with this project so some stuff are perfectly uv'd and baked and others are a little rushed so I'm not that keen on doing so honestly haha! I'll defo showcase some of the high/low poly's when I…
Amazing visuals: From beginning to end, the graphics are pleasing and pushes new boundaries in some ways. It doesn't matter if it's real or cartoony, just as long as the picture quality is sharp and consistent. Having a unique artstyle that differs from the mainstream game industry is also attractive. Story: The world and…
Looking good man! I think you can tilt the head back a bit to sell the swaggy feel. Could even try pushing the hips forward slightly and bend the torso back as well, will be very subtle. I'd also experiment with loosening up the clavicles a little... push the forward hand slightly higher, about a palm width, which will add…
Hmm, if you want that you really should be looking at 3d renderers. What i am doing here is a bunch of math and 2d trickery to make fancy previews of colours. But that being said, Looking over your cartoony thread. If you want to learn how to make more 3d looking paintings, the first step is to get your values the right…