You can create a spline that is the same shape as the handle. This link isn't what you are making, but I guess you can use it for what you are doing: if you go to 9:50, or just click the link (it should take you to the correct time), it shows how to make a curved tube. https://youtu.be/YuaMllw_O6o?t=587 It shouldn't be…
Here are some updates--It's getting a a bit better. I painted out some of the problems, since nothing was major. I still don't get why one side of the normal map's wood details are displaying at a lower opacity on the normal map. It looks like they are 50 percent as prominent as the other side. Strangely though when moving…
While it is quite important for the colors to be accurate, just remember that brightness on a Cintiq has to be handled very different than what one would do on a regular monitor. A Cintiq with its brightness set to any value over 50% of its maximum intensity will likeley ... burn your eyes. So yeah, careful with that. The…
Hey Obscura, thank you for your answer. Well, Chamfers would add more Angles to the Picatinny Rail, what means more Angles = More Smoothing Shit ^^ = More Cuts in the UV Shells necessary. But also i know that more Geo helps for better Shading, thats true,yes. I think that Smoothing Groups starts to shade bad from an angle…
Last time i tried bevels in Modo/Maya if the chamfer passed the hundreds segments they were both really slow ,and so was my computer so this might explain that.Thanks for putting me on the right track ^^" perna Maya is definitely capable of that sadly.Applying 50-100 segments on a chamfer already starts killing the perfs…
Popawheelie is correct. I have have had the pleasure of working with him at a games studio. He took my work and put his name on them and passed them off as his own to the boss. Its a good thing max crashed so much back then as I had over 50 incremental saves. (Ex “Max Payne” level designer. 13 year industry veteran) -…
A simple technical test is to build your own DDS texture, fill each mipmap layer with an unique color and test it out. This way you can exactly see what mipmap-level is used when rendering your model at the different distances. I would bet, that the next-gen texture size will not differ a lot from the last generation…
I had a reference from deviantart for the base model which i made myself :D ), and ive been using some random stuff from google images (lol) for inspiration, but no real reference at all. Blender tells me that its 12k vertices, but i have no idea about the polys (and i don't remember much about geometry schtuffz :P) found…
This is a good start but I think going over the body again would benefit you, all the muscles are blobby looking, you need to tighten them up. And as always check your references. And his face could use some work too, right now his face looks like hes 50-60 but he has a really young looking muscular body which is odd. You…
90%? I have not read that report? The Jon Peddie Research group printed an interesting report last year on the value of the enthusiast gaming market. yes enthusiasts will pay more money for value... ( that same report finds: although "enthusiast" gaming hardware market makes up a small fraction of the overall PC hardware…