Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
In the report, it states that you have 3 ad/stat links/sites which are causing the warning. Here are the 3 sites causing the issue: adstat150.com/, marinstat1282246.ru/, lmstat450.com/. It's been almost a month since the last google-checkup, so maybe they're gone?
1- You're spending a bunch too much polies on the leaves/planes. 2- The stems are flat, I think 3 sides would nbe more appropriate 3 - how about reducing the leaf texture to 1/4th of it, and tiling, or at least mirror along the center line.
This is the Samaritan Demo... It was done in Unreal Engine 3, that doesn't mean it was easy to do. [ame=" https://www.youtube.com/watch?v=RSXyztq_0uM"]Unreal Engine 3: Official Samaritan Demo - YouTube[/ame] When SFM is released, we will see how easy (or not so easy) it is to use.
@Zi0 : Thanks a lot Man, very grateful for the time it took you to do that! I will definitely do those adjustments, except the number 3. The gun in your reference is an AK-74s. Although they are very similar, there are some remarkable differences, your numer 3 is one of those :)
I am hoping this mentality will spread so that we don't hear of an awesome studio releasing a game that took 3 or 4 years, turn out awesome, but soon after layoff most of their staff. I am comfortable working on 3 month to a year game cycles.
I have to say, Substance Painter has come a long way since I last used it: [ame=" https://www.youtube.com/watch?v=Pt7UeiZj-6s&list=PLB0wXHrWAmCyJEDZLLQvusBxDbskFmh9K&index=3"]Substance Painter Tutorial #3 - Texturing the body: Part One - YouTube[/ame]
Nope, i did not use creasing, simply turned on edge constraint and moved the verts to get the sharpness i wanted. For the depth, i tweaked the mesh in 3/4 view based on the 3/4 reference, the shadows in that area gave me an idea on how deep it should be.
3 MP5s in 3 days ? Strange coincidence It looks like you having trouble with smoothing groups on the handle , and nearly everything is too sharp I like the base texture, especially on the silencer, but there is not much edge wear at all, and that is the most important one that defines the form the most
JZAcH, Thanks! *Nails the award to the wall* :3 Sixshot, Hopefully, it'll be released within 2 weeks to 3 months. ;) Obscura, I channel packed some masks and using WorldPos UVs. 2 More variation of the same grass. (Done in less than 1 minute).