I have some rocks I made that have stretched UVs. the normal map looks fine stretched the diffuse does not. Is there some way to set the coordinates on the diffuse so that they don't use the default uvs but instead tile uniformily?
I'm trying to improve my work with metals in Substance Designer and I need a clean brushed metal and would like some feedback. I'm heading in the right direction, it still needs some work but maybe some direction might help.
Hello Polycount my last substance designer study, first time trying some stylized C&C are welcome More images: https://www.artstation.com/artwork/Qzg6AZ
Hello Polycount my last substance designer study, first time trying some stylized C&C are welcome More images: https://www.artstation.com/artwork/Qzg6AZ
Hi there, someone know how to creates a similar thing in UE4 such as the texture asset node in shader forge seen in unity. http://image.noelshack.com/fichiers/2015/14/1428265881-textureasset.png
Hey Guys, i'm working on a small Prop scene and would like to have help with where to start in Substance Painter. And the part i'm speaking about is the metal(brass maybe?)