I'm trying to improve my work with metals in Substance Designer and I need a clean brushed metal and would like some feedback. I'm heading in the right direction, it still needs some work but maybe some direction might help.
The feathering on the surface could be a little tighter, for brushed metal its usually very densely covered. the reflections look very nice though and i think if you just tile the detail a bit more that would help.
The feathering on the surface could be a little tighter, for brushed metal its usually very densely covered. the reflections look very nice though and i think if you just tile the detail a bit more that would help.
Here is another update. I removed the Transform 2D nodes to originally squash the mask and replaced them with Tile Generators. I like the way it's turned out thus far. As I finish up materials, I'll use this thread to post here, instead of starting a new one. I don't know if this thread should be moved to Sketchbook or not.
Here are three new materials I've been working on. All still a work in progress to an extent, I'm happy with where they are at for the moment. The anodized metal I came upon via "happy accident". Is the other metal too clean? Or will the scratches work? I have a gradient map set up with the mask set to zero at the moment just to get some input from others. I can post an image with the mask, if anyone wants to see it.
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lots of little surface details in-between the bigger ones