You win ten internets sir! I don't have any serious crits, everything looks nice and dandy. Those arches above the door could use some more segments. I am aware that this is meant to be a lowpoly scene but, considering that your textures are high res, they look a little off. You could also add a small trim where those big…
Use an environmental reflection map on the windows. Or you could also paint the illusion of some subtle reflections in the window texture and specular highlights in the corners. The wood paneling looks a little too small. From your render view distance the details are lost in the paneling. It would look better if the…
Lookin' pro dude, can't wait to see this guy in engine. This forum needs more posts like this! Also nice to see someone not spend too much time in zbrush and spend the time where it counts, cleaning things up. Might be cool to see some tuffs of white in his hair/beard, add a bit of character and variety to 'em. The beard…
I was out of town for a little bit and have had a little time to continue work on this since I have been back. Still a long ways to go. I started to work on some trim and detail for the church as well as giving the silhouette some character so it does not look like as much of a box. I also went through and applied…
There is no way I can do that sort of work in less than a month. And puttig up a "News" page? Madness. Poop's site is fine, but a conventional website. Life Drawing apparentlyw as impotant to Lucas Arts, so it was put up. I could trim things down, but as to makig it a conventional "buttons on the side, text in the middle…
Looking rad dude! Got a few crits. -the top of the chairs still feels angular , especially with that metal/ light color against the red. -the texture looks like a flat shade of color and maybe some crazy bump. Try and get rid of the crazy bump/ heavy AO, and get some color variation in them. -reflection map is too strong,…
I cannot figure out how to export my mesh without it triangulating. I export as an .fbx with triangualtion turned off. I've tried different versions of FBX as well. Also tried without preserving edge orientation. I import into multiple other softwares to test and it always triangulates. Feel like I've tried everything,…
Hey people I have (yet another) UE4 project (that will inevitably get mothballed and forgotten in the future) hugely inspired by the behemoth tank in the Battlefield 1 DLC, and BF1's train behemoth itself. It's been quite a quick turnaround so far, with most of the work shown being done over a long weekend with my place to…
Was wondering if anyone had a good way of setting up Zbrush Clip/Trim Curve brushes to work with Cintiqs shortcut buttons. Its very natural to use a keyboard and hold down Shift,Ctrl, and Alt to use the brushes along with spacebar to move stuff. However on the Cintiq its very awkward to use the clip brushes because trying…
Here's another one of these speed modeling projects. A guy sitting down having a coffee. Woohoo. This one took about 15 hours again, I spend 75% of it on his head, though, because I also tried to blend face texture and an ear and free-painted texture paint in Blender, matching all the values/hues together to make it look…