UPDATE: I've been working on adjusting the wear and tear across the whole gun, and trying to add a few more visually interesting bits on the larger shapes of the gun. I made the discs at the front scorched-looking so that they match the surrounding metal, and finally just did an overall pass to make sure the metalness and…
Hi all. I thought I had figured out the importing process ages ago when I tested it, but I've hit a brick wall and nothing I try is working. I've almost finished a helmet item for Sven and am trying to test it in the DOTA 2 importer. No matter what I try, the helmet just won't skin to Sven's bones in the game. I can see…
Hi All! [This my first time posting here, if I'm in the wrong place etc, just point me in the right direction so I'm not covering old topics] Bit of Background: I've recently just finished my degree in Computer Games Modelling and Animation, like many others I'm looking to get involved in studio work to begin building…
I know there are a bunch of previous topics regarding if one should go into schools for 3d related professions, and if it's worth it etc. What I don't see as much of is how to go about learning yourself without school. I've been messing around with 3d software for a while, and though I feel I know a great deal (though not…
On 3/11/2009 a new usergroup in Dallas will be holding a meeting at the SMU Guildhall (http://guildhall.smu.edu), the speakers will be 2 professionals from Janimation (http://www.janimation.com) discussing modeling on XSI importing to ZBrush for sculpting and back again. It doesn't matter if you are an amatuer or a long…
Hello everyone. I've been looking at 2 games recently. Final Fantasy X and the latest Monster Hunter. I remember really being in love with the FFX colors in both the world and the characters. I never really discovered why. So how do people come up with color schemes? The DOTA workshop document said all of their characters…
Hey guys, my latest arms race / deathmatch / aim map for CS:GO is finally done and can be downloaded from the Steam Workshop. I've teamed up with Stefan "Neahc" Irmler to create a small arena map with 3D scanned meshes. He made all trees and hunted down some really nice rocks in the Harz Mountains. I've retopologized,…
Hi everyone. I'm Alec, and I'm going to be attending the Savannah College of Art and Design for Interactive Design and Game Development this fall. My ultimate goal is to become a 3D Character Artist. I'm aware of the fact that it's very tough to break into the industry as a character artist, but I'm willing to bust my ass.…
Hello everyone. Two firsts here - my first Polycount Post (been lurking for years) and first CS:GO Skin! 70s-80s scifi is right up my alley, and I've been meaning to make some Steam Workshop stuff for a while. Anyway, I thought I'd tackle the Bizon (and a lower-tier skin) for my first attempt. This one is less a specific…
A little Background of myself: Studie Certificates: Escape Studios Maya Comprehensive (Maya) CGS Workshop with Cesar Decal Jr. (Zbrush) Recognitions TalentDataBase 29/04/2008: Featured in the Gaming Channel TalentDataBase 28/01/2008: Featured in the Gaming Channel TalentDataBase 01/11/2007: Featured in the Gaming Channel…