hey polycount, some friends and I are recreating one of our favorite levels from The Legend of Zelda Ocarina of Time. We're choosing the forest temple, and we might expand our scope once the goal has been reached. I'm trying to recreate ganondorf while blending the styles he's had over the years. I'd appreciate some…
LATEST PROGRESS: Yo! Currently doing a student assignment where we're meant to create a character/creature, rig and animate it and then throw it into UE4. Figured I'd make a thread going over my progress. Ended up creating some sort of mechanical medusa-type creature which I thought seemed a lot more interesting than the…
Hey there guys. For quite sometime I've been wanting to make a 70's driving game, taking inspiration from the original Driver games. I got started on it awhile back but other work hampered my progress, and eventually, it died. I'm free as of now and I've started it back up. It's only been a week and I've a few models done.…
Got inspired to do some 3D art after coming across my old polycount account a few days ago. Haven't touched 3d in years and I had fun relearning everything. Felt fitting to post the finished result on here since it was the source of my inspiration. How'd I do? Reference Image / Concept Art:
Hi, just thought this might be of interest here too... http://www.the-working-man.org/2017/04/procedural-content-creation-faq-project.html Mod edit: changed title to be more descriptive.
https://www.youtube.com/watch?v=GvjbrfM1H2A Hello! My name in Marcelo, I'm a graphic designer/illustrator from Brazil and Im in the process of learning Blender since 2021. I wish to create a YouTube channel to post series of fight scene animations and I would like to share my first "finished" work here to get any kind of…
(Criticism is Welcome here.) This is my Second Attempt on Modeling This Character. The character Has a concept page but i did not posted on here (Thought it was not importaint). I though she looked awsome so I started on working with her on zbrush. The Goal I'm Trying to set is to make a High Poly to Low poly Model. I…
Here's the character I've been working on for the past weekish, big thanks to Vig and Bbob and eveyone else that helped me in the tech forum with the couple of issues i was having. The helm is pretty much done, and the chest and back are pretty much done too (with the exception of the waist area), and the rest is just…